How did Battlefield 1943 begin
According to Patrick Liu Battlefield 1943 actually didn’t start as a grand plan. It just happened. He said that they were toying around with ideas after he was through with his part on Battlefield Bad Company and other people were still working on their parts. Among other people were also the creative director Lars Gustafsson, who was also, involved in the original Battlefield 1942.

Patrick further briefed that they had this great engine, Frostbite, that Battlefield Bad Company is based on, and we all love Battlefield 1942. So, they thought why not try to recreate a level from it. It was really an experiment for them, which turned out to be great gradually. Too good not to release.
DICE, the maker of the game, has also always been about trying out new things for Battlefield Bad Company, and they haven’t done small downloadable game yet, So they want to try it out and reach new fans with it. As a result Battlefield 1943 came about, trying to recreate the spirit of BF1942.
DICE will be transforming in a more casual gamer-oriented studio
Many game developers have created their own individual identities through the games they have created. The same is the case with Digital Illusions CE, or better known as DICE by the fans. They are the creator of the famous Battlefield shooter franchise and recently Mirror’s Edge, the recent one. The Electronic Arts-owned company has just announced 2 new titles. They are Battlefield: Bad Company 2, the follow-up to a very successful console-only title, and the next is Battlefield 1943, a mini-sequel to 1942 that was launched a couple of years ago.

Fans are very confident about this team with a consideration of Battlefield Heroes. Battlefield Heroes is a free-to-play online shooter, which aims at a more amusing and interesting side to battles, and the “entry-level shooter” that will be 1943. Some people are concerned that DICE will be transforming in a more casual gamer-oriented studio.
But yes, this is not exactly true, says Patrick Liu, a producer at the studio. He recently in an interview with Videogamer and went on to reinstate the commitment that DICE had with hardcore gamers. He also added that although it may seem like the games would be a little bit more simple, they would aim at a wider market in the world, not only the die-hard shooter fans who knew everything there was to know about the series of Battlefield games.






