Made a couple changes to the BFBC purchase page.

August 16, 2008 · Filed Under BFBC, Site News, battlefield bad company · 2 Comments 

I made a few changes to the buy battlefield bad company page, including changing the name from “Purchase BFBC” to “Buy Battlefield Bad Company“. Hopefully I can get a few extra sales out of it via Amazon, I could use the extra money right now.

A question for the community: What don’t you like about BFBC so far?

July 28, 2008 · Filed Under BFBC, Bugs, DICE, EA, Forum, Gameplay, Problem, Problems, Rant, Reviews, Weapons, glitches · 9 Comments 

Someone started a thread in the forums titled “What don’t you like about the game so far?“. It’s a different question and unlike most of the other questions asked, it’s not nessasarly a positive question. We’ve all seen the “What’s your favorite part of BFBC” type questions, this one goes in the other direction. Ill list some of the responses below.

The thing I don’t like so far is that when you get close to someone you can’t tell if their friend or foe. It especially is bad when you round the corner and see someone staring right at you. Do you shoot and get a teamkill or flinch and get shot instead. I wish the clothing was more distinct between teams.

-blingbang murda

The M95 can’t fire through walls, it can blow fences and trees apart & When people are on those missile launchers that look like telescopes and I snipe them, they don’t die.

-TerraRevolveR

No prone is retarded, I cant lay down? Thats what you do in a bad company.

The weapon attributes are off, and wonky looking. The assault + SF classes weapons are too weak. Half a clip to kill someone, when has that ever been right? The one shot shotgun. Little to no down time for a reload. WTF is this little thing I spawn with a spawn of the M4? A little nit to pick, why do games always have the M60 as the end all heavy weapon. I know RAMBO, but there is another, my baby, that I feel gets left out alot, the M240B, look it up. I played BF MC a lot, and the basic gunplay feels more like Frontline 2 with its wonkyness. That being said, I am a battlefield fan first before COD4, I prefer the open battlefields to the arena of COD. But wonkyness, iron it out.

Auto injectors, I guess they probably got that from the adrenaline shot you are supposed to give yourself if you are exposed to nerve gas. Or maybe the med heart shot. That is definitely not a more than one time thing, and the one time you use it there is a chance you’ll have a heart attack. The fact that there is a auto injector tells me that they shammed out (thats a real bad company term) on the balance of the game. A one button cure all.

-Tbonezzz

too much health, the assault rifles should be a little bit better, more game modes, all the house goes down not most of it, team killers, people who walks past the gold when theres a bomb on it trust me it happends alot, more ranked levels most people all ready a level 25, the shotgun wayyy over powered, mines dissaper after a while, more levels, some level are too big and when you die and your squad is dead you hav to start right back at the beginnig but there are people who like big maps and last thing is NO DEATHMATCH

-X x UK FRY x X

My gripes are…

Some guns realy need tweeking………Some can fire though chain link fences and others can’t.
1) Pistol is too powerfull. I mean they can take 5-6 machine gun/assault shots and turn around and still kill you.
2) Knife is he same way but can kill you from 6 feet away.
3) Shotgun 1 hit kills are fine but if someone aims at my feet it should take two. When you sneak up on someone and shoot them all them do is turn
around and shoot, no aim required.
4) One class (forgot which one) has the first 2 or 3 weapon the same, stat wise. I mean come on at least adjust them a little.
5) To many shot to a door to bring them down
6) Still getting stuck in objects. plants/ small fences
7) Bradley vehicle fires alot but no real damage, also is this thing made out of a pop can. I thought it was an armor vehicle.
8 Respawns AT the gold should NOT be allowed when on offense. I had 3 enemies respawn (my opinion ) right in front of me.
9) A respawn you should have a “God” mode (can’t die or shoot anyone) for 2-3 seccond to just give you a chance. Tired of respawning only to get shot 1 second latter.
10) Need more playing styles,
11) Should be able to create you own match, and be able to play without certain weapons or vehicles.
12) Calling in an air stike sometimes they land on you because the dot was next to a leaf of a tree you were near. Should also be able to lock on a “taged” object
13) Bunny hoppers are still a problem.

-LMCurly

To read the rest of this busy thread, click here.

EA Shutting down the Battlefield Bad Company DEMO Servers

July 27, 2008 · Filed Under DEMO, EA, News, battlefield bad company · 22 Comments 

To all Battlefield: Bad Company fans

7/24/2008

Over the last couple of months we have seen an enormous number of players enjoying the Beta, the Demo and finally the full release of Battlefield: Bad Company.

Over the last couple of months we have seen an enormous number of players enjoying the Beta, the Demo and finally the full release of Battlefield: Bad Company.

We believe that most of you have had plenty of time to enjoy our great Multiplayer demo, and that you will want to join our live community of Battlefield: Bad Company players already enjoying the full game.

To this end we will be shutting down the majority of the Bad Company DEMO servers and converting them to retail servers this coming Tuesday, at 00:01 PST. We encourage everyone who hasn’t yet, to go and get themselves the full version.

Some benefits of joining our live community:

- A huge community of existing Bad Company players
- More unlocks
- More awards to achieve
- Photo Mode to save your Bad Company moments
- You can join the Veterans Program!
Since we don’t want to fully cut everyone off “cold turkey” we will be leaving a small number of DEMO servers on-line.

We trust you will have great fun these last couple of days and hope to see you on the LIVE battlefield soon.

Battlefield Bad Company Glitches

July 8, 2008 · Filed Under BFBC, Bugs, Gameplay, Problems, Video, battlefield bad company, glitches · 4 Comments 

I’m going to post some video of glitches found in BFBC. Some you probably know about and some you may not know about. If you know of any that aren’t listed here, leave a youtube link in the comments.

Battlefield Bad Company glitch CONSTANT MORTAR STRIKE

BattleField BC Glitches : Skydiver

Battlefield Bad Company Tricks - Invinsible + Enemy Tank Tutorial(skip to second half)

BF:Bad Company. How to get thousands of points.

Battlefield Bad Company Beta: Bouncing Meds Glitch!

“BF:BC Glitches Floating Rocket”

battlefield bad company no scope sniper glitch

9.2/10 from xboxsolution.com

July 8, 2008 · Filed Under BFBC, Gameplay, Reviews, battlefield bad company · 4 Comments 

Another day and another great review/score for Battlefield Bad Company. You can read the review here or you can jump over to the reviewers site and read it.

Battlefield: Bad Company - Xbox 360 Review

Battlefield has seen several changes since the franchise began. So, when I heard about the new changes and the multi-player modes, I was very interested. I also wanted to see the new Frostbite engine in action. The story for the single-player grabbed my interest so when the Beta came out, I got a chance to see the game. I liked the offline mode and thought the online gameplay was interesting. Now after playing the final version, let’s catch up with the boys from Company B in the full Battlefield Bad Company review.
Gameplay

You’ll play as Preston Marlow who ended up getting in enough trouble to get transferred to B Company. He meets his Sergeant who has two days left in charge of the misfit crew and then he goes home. Then there is Sweetwater and Haggard. All are misfits and criminals, but they have another thing in common, they are expendable. The military decided rather than locking up the four men and throwing away to key to use them as the first wave for certain operations that are not “known about” While the team together makes for some very humorous moments, they have trouble fighting as a team. On one mission they find one gold bar. Each man is thinking the same thing. They want to take the gold and when their time is up retire in style. The story may seem a bit farfetched but this has happened several times in real life so it makes for an interesting story.

The single-player mode is setup in a way that you have an objective, but how you achieve it is up to you. I like this while you can go almost anywhere and take down targeted areas in any order, the only thing you can’t do is go too far outside the map. A timer will count down and you will get an earful to get back. Any vehicle you find or can steal can be used to reach the next objective and weapons are scattered to pick up something better. My only complaint was that you could not keep two primary weapons. You also have a knife and a secondary weapon and endless health shots. BFBC is not one of those games where you can tell a certain team member to go or give orders to. In fact for most of the time, you will find that no one is near you to lay down cover or to help you out. You’ll even get yelled at to lay down cover, fire or move out. At first it seems odd that the newbie would have to take the lead but I think EA and Dice wanted to give gamers a new challenge. It makes sense since they are rejects from other companies and not assigned to B Company for a promotion.

The main thing I like is how the game allows you to tackle each section of a mission. You could go in and run and gun but the outcome usually ends up with you having to restart from the last save point. Using a little patience and sneaking up on the targets is the best way, although run and gun is needed at times. You are always outnumbered and not just by a few guys so taking out the snipers first is a key. Then again you may find taking out the support is faster. It’s a great change of gameplay and adds to the game’s fun factor. The AI at times seems to have an unfair advantage. You shoot through a wall and destroy half the building yet the AI survives. While at times it seems a bit unbalanced, you will soon find a way to deal with it.

You get support from HQ, a hot sounding girl who tries to help with telling you Intel and drop zones so you can find a weapon you need to complete each mission. She also has a quick tongue and some great one-liners so she fits perfectly into the game. Each of the guys has a different personality and skill. Sarge likes to dig in and fight things out while Sweetwater and Haggard are content in trying to beat each other or yell quick comments thinking that will help. The mix of action and humor is great and makes playing the single-player mode a real treat.
Xbox Live

The only mode to ship with the game for the Xbox live is the Gold Rush the Conquest mode will be available later this summer as a free download. The online play is fun but better if you have some people in the battle that you know from your friends list. There were issues while trying to join a squad and then launching into a game, but last time I played it was working and the connection issues seemed to have been fixed. The only lobby per se is if you want to have other friends join the squad before launching into an unranked or ranked game. Like most huge multi-player games you have a lot of kids and adults that bark out orders or just run in die and never learn.

After getting through the disconnects and server issues, the game is a blast to play with the right people. You can even take snapshot up on the D-Pad. It will send them to the Bad Company site to look at and is a neat idea. The maps are well thought-out and have plenty of vehicles and places to demolish while trying to either save the gold cases or take them away. I personally like this multi-player mode better than the last BC game, but that is just my opinion and personal taste. I will say DICE tried to offer a multi-player mode that enhances the single-player campaign. I also know EA is still tweaking things and a patch should hit soon to take care of all known issues. Again I can’t stress enough about having some friends along to help the online play be more enjoyable, but once you learn the maps you can enjoy the game with or without friends. Overall a very good online mode but I really want the conquest mode to be released.
Control

The controls are well done but may take some time to get used to. This is especially true when hopping into a vehicle ground or air. Just keep in mind that while it does give you a pop-up screen with the basic controls, each vehicle has its own controls and all are different. The standard controls for firing, knifing and switching weapons are well thought-out and with a few minutes of playing anyone will find them easy to use. I will say at times during a massive fight it’s easy to need hit a wrong bumper when trying to switch to a weapon to knock something out of the sky. I would say about 10 minutes for those used to playing games of this genre and maybe 15 minutes more for those just starting out to grasp everything.
Graphics

Battlefield Bad Company Screenshot

At times I listen to what is said during online modes about the game. I heard that some people thought the faces of the characters looked funny or a bit distorted. I personally like the look of the characters and thought the new Frostbite engine worked well. The destructions looked great and each new place you have to fight has something different to offer. I loved the idea of having to fight a Dictator that owned a private golf course and had a blast tying to drive the golf cart to safety.

Battlefield Bad Company Screenshot

DICE threw in some very cool weapons and when the laser sight locks and it launches, for example, the game looks amazing. The vehicles looked realistic and overall the game looks great. The different weapons really added to the game. Of course the smiley faces on the pull pins of the grenades add an interesting touch. Overall the game look fits the theme and no complaints to point out or that stuck out while playing the game.

Battlefield Bad Company Screenshot
Audio

The overall audio of the game is fantastic and really stands out. The voice-over actors all did great job which helped the game. The explosions and bullets sounded very realistic and showed off another aspect of the Frostbite engine. You could tell if the firing was close or far away or from inside or outside. I was extremely impressed with all the different sounds added to the game.
Replay Value

Battlefield Bad Company offers a strong single-player campaign and offers a lot of replay value. With achievements set at beating a mission on hard or normal, it is not like most games where you play it on hard and both will pop. Trying to locate all the hidden gold bars and weapons are a real challenge as well. Throw in a massive online mode and a soon to be released new mode and it’s easy to see that BFBC offers plenty of replay value.
Bottom Line

Overall Score: 9.2/10.0
Additional Comments

Once you get used to having to be the one in charge and lack of real back up, Bad Company is a great game. The story line is interesting since it also has some truth to what went on in different wars and conflicts. Of course the story is for enjoyment, but it also helps throw in another factor about greed and right and wrong. Add in the humor, the vehicles, and all the weapons, DICE has a hit on their hands. The online mode or should I say modes will keep getting better and it shows they are listening. For all it has to offer the new Battlefield shows it can hold its own with the rest of the competition. I am glad they went with the angle they did and am interesting to see what direction they take the franchise next.
Audio

Xbox 360 Connection Issues for BFBC?

Seems many people are having issues connection to 360 when playing Battlefield Bad Company. Players are reporting the error “Failed to connect to EA online”.

To their credit, EA has acknowledged the issue but I can only imagine that offers little relief to the 360 users out there who are unable to play BFBC.

“We’ve been monitoring stats non-stop and are working with several partners to locate any possible flashpoints and eradicate any hostiles we encounter.”

I’m not sure if the corny battlefield talk when addressing the issue should be comforting or worrisome for the people experiencing the connection issues.

One more great review for BFBC to put under it’s belt.

July 6, 2008 · Filed Under BFBC, Gameplay, Reviews, battlefield bad company · Comment 

This one coming over from al.com

Recommendation: It’s not perfect, but Battlefield: Bad Company is great. I enjoyed the campaign story so much, I finished it in three days of heavy gaming during my vacation. The multiplayer modes need more variety, but that should come with downloadable content. Shooter fans who are ready for new battlefields will have a blast blowing up this sandbox.

Grade: A

Once again BFBC is compared to COD4 ion this review with the reviewer acknowledging that it’s perhaps even better than COD4. It really kills me that BFBC for the PC is not coming…or at least hasn’t been announced.

Interesting BFBC Forum Topics

Problems taking screen shots in BFBC?
There is an interesting discussion going on in the forums, some people seem to be having a hard time locating their Battlefield Bad Company screen shots.

Here’s a super busy thread for “BFBC tips”. Just general tips and tricks for everyday BFBC players.

While the BFBC reviews have been pretty amazing, and everyone is quick to tell you what they love about BFBC, in this thread the players voice their opinions on what they don’t like about BFBC.

Some of you may or may not know how people are getting stupid amounts of points, you know they’re cheating but you just didn’t know how they were doing it…well you do now. Keep in mind we DO NOT recommend doing this and if you get your account banned, don’t come crying to us.

The “Death or Glory” clan is recruiting Battlefield Bad Company players for the 360 and they seem to be creating a little stir on the forums, definitely one of the busier BFBC clan topics on our site.

Stop by and say hello in the Battlefield Bad Company Forums!

July 4, 2008 · Filed Under BFBC, Forum, Site News, battlefield bad company · Comment 

The forums are getting bigger with each passing day and you’re missing out! The forum arcade was installed today too, so in between posting you can play a ton of flash games to keep busy.

Come on, stop by the BFBC Forums and say what’s up!

BFBC “Highly Reccomended” says Paul from winsupersite.com

July 4, 2008 · Filed Under BFBC, Gameplay, Reviews, battlefield bad company · 1 Comment 

Another day and another good review for Battlefield Bad Company. This time the review is coming from Paul over at community.winsupersite.com

I’ll shut up now and just give you the review:

You’ve probably seen the ads on TV: Battlefield: Bad Company looks like Call of Duty 4 (see my review) but with a decided sense of humor. Well, here’s a shocker: That’s exactly what it is. And best of all, it’s a great game. In fact, it’s easily the best new game I’ve played this year. (And yes, I’ve played Grand Theft Auto IV.)

Two comments up front: I am very much biased towards first person shooters, so Bad Company automatically makes my short list. But it’s a great game, too, and in fact now takes its place with Call of Duty 2 (see my review), Gears of War (see my review), and Call of Duty 4 as being among the best first person shooters I’ve ever played on the Xbox 360. That’s a very short list.

Point two: Game makers have tried to mix comedy and shooters before, and with mixed results. Many will remember the groan-inducing adolescent humor of Duke Nukem 3D with a weird mixture of embarrassment and nostalgia, but I’m happy to report that Bad Company rarely devolves into “damn, I’m looking good” territory a la the Duke. In fact, while most of the humorous dialog in this game is decidedly on the cheesy side, I found myself smiling and waiting for the next bit. Typical example:

Sarge: “This place is heavily guarded.”

Haggard: “Well, we’re heavily armed!”

OK, the dialog won’t win any awards, and yes there’s some debate to be had about any combination of violence and humor, but come on, it’s a game. In fact, one of the things I think the makers of this particular title handle quite well is the line between realism and game play. Unlike many games that force you to trudge back to artificial checkpoints and refight the exact same battles, enemies, and situations again and again until you get it right, Bad Company eliminates this convention. That is, you never forget it’s a game because it doesn’t take itself seriously.

What do I mean by this? Well, you can resuscitate yourself basically anytime using a never-ending supply of health. If you clear out part of an area and then get killed, when you come back, those enemies are still dead, so the second time easier. And you know what? It’s OK, it really is. Gaming purists will complain that this makes the game too easy, and I do hear that, I really do. But I think this makes the game more fun. And you know what? It’s a game. It’s supposed to be fun.

I love this game.

Plot: You play Preston Marlow, a new recruit in Bad Company, an army division that consists of misfits like ex-cons who are sent into battle ahead of the more expensive and less easily replaced elite soldiers. It’s a funny concept, really, and your small team consists of some lively personalities, including the “retiring in two days” Sarge, the Truckosaurus loving Haggard, and the too-talkative and too-smart-for-his-own-good Sweetwater. Their banter, both within the team and with the presumed-to-be-gorgeous female voice that guides them via radio, is generally light and fun.

There’s a war going on, apparently between the US and the Soviet Union, though the Soviet Union has also hired expensive mercenaries that make up the more dangerous enemies you’ll face. Where and when this conflict occurs is unclear, but both appear to be fabricated and, anyway, who cares? It’s just a game.

Along the way, your team goes AWOL, attempts to get back into the good graces of the US army by kidnapping a foreign dictator, and generally makes a mess of things. It’s a glorious mess.

Graphics: The graphics in Bad Company are arguably the best I’ve ever seen on any Xbox 360 title. The only visual issue is that the graphics are actually somewhat grainy, but the detail on all of the onscreen elements–not to mention that you can interact with virtually all of it, usually by blowing stuff up–really puts it over the top. This is one of the most engaging interactive experiences I’ve ever had.

Sounds: Likewise, the music and other audio in Bad Company is first rate. I generally turn off any music in a game for what I assume are obvious reasons, but the musical selection in this title is so quirky that it’s worth leaving on: It really sets the stage. One minor gripe: There are no subtitles at all, and sometimes very crucial bits of information are provided verbally while fighting or other loud background noises are occurring.

Game play: If you’re familiar with console-based first person shooters, Bad Company holds few surprises. On the plus side, Bad Company’s system for switching weapons is excellent, and should be emulated by other games. (It uses the RB and LB buttons instead of the control pad. I feel this is superior.)

Bad Company provides a wide range of play options, including the ability to ride in (and use the armaments of) a lot of different vehicles, including trucks, tanks, golf carts (!), helicopters, and the like. You man long-range guns and target distant enemies. You can hop on stationary guns and cut down individual enemies. There are rocket launchers and sniper rifles. The list goes on and on and on. And though the nature of the game is somewhat repetitive–do this, then go to the red smoke, now repeat it–the sheer variety of missions keeps things interesting.

On the minus side, controls are a bit balky and vague, and decidedly less well defined than those in Call of Duty 4, which sets the standard today. You get used to it, but if you’re coming to this game right off of COD, as I did, it’s a bit off-putting.

Also, there’s no true prone. You can stand and crouch only. Not a big deal, but there were times when lying down fully would have come in quite handy.

One huge complaint: There’s no co-op mode at all. This seems like an odd omission in what is essentially a team-based shooter.

Replayability: Thanks to a very balanced Achievements system and the multiplayer system mentioned below, replayability is excellent. I’m now moving through the single player campaign for a second time to clean up on various collectibles (gold, guns) and a few other random Achievements I missed the first time around. A few years into the Xbox 360’s lifecycle and it seems like game makers are finally figuring out how to best use Achievements to keep things interesting. This is a great example of how to do that.

Multiplayer: I’ve only barely explored multiplayer so far, but what I’ve seen looks interesting. There are ranked and unranked matches, and 8 different maps, but just one basic game type. What makes this interesting is that the games are objective-based, with offensive and defensive teams of up to 12 players each, and you can choose from five character classes, each with its own set of unique weapons and capabilities.

Final score: Highly recommended

There you have it, another satisfied FPS fan.

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