There are many blockbusters in pipeline to be released during holidays. Many more will join the fray. But thank to God that some of the titles have been delayed to be released in 2010 and giving a space of time to gamers as well as to the industry.
However, fans of the original Battlefield: Bad Company may get the sequel this Christmas as it seems EA is listing it with a “Winter 2009″ release estimate. It also seems, if the news is right, that EA does not want to miss big market opportunities, and to present Bad Company 2 to the FPS fans for the holidays.
Few details about the release of Battlefield: Bad Company can be found on the website of EA and let us also hope that this one will make it out in November or December. We know that the first title was fun as well as technically solid. The below is an expectation from the sequel:
“A direct sequel to last year’s console-exclusive game, Bad Company 2 picks back up with the Derelicte B Company, which comprises a fictitious U.S. military’s expendable misfits and outcasts. Destructible environments, which were a core component of the original game, will again play front and center in Bad Company 2, thanks to further revisions to its proprietary Frostbite game engine. Destructible environments, which were a core component of the original game, will again play front and center in Bad Company 2, thanks to further revisions to its Frost Bite proprietary game engine.”
Much awaited third party games has now hit the PSN. It is Battlefield 1943. The game has taken inspiration from the previous Battlefield games. It is a compact, three map, download-only title.
This game is WWII themed FPS which allows players to choose one of the two sides. The one is United States Marine Corps and the other side is the Imperial Japanese Navy.
In Battlefield 1943 gamers can compete online with up to 24 players on 3 maps i.e. Wake Island, Guadalcanal, and Iwo Jima. This week also occured the 4th map in a competition to unlock. It is named as Coral Sea. This map is only available on Xbox 360.
If someone has played earlier Battlefield games then this new one is a pretty straight forward. In it there are 3 classes to choose from i.e. infantry, rifleman, and scout. Each of them has its own special skill. They perform best from a certain distance.
Now it has been almost 3 years since the 2006’s Battlefield 2142 that was the last “true” game in the series of Battlefield games following Battlefield 2 a year prior.
From that time there are many gamers who have moved on to more recent titles such as Team Fortress 2, Left 4 Dead and the of course the latest Call of Duty games in order to feed their multiplayer FPS jones.
Of all these, then what have EA and DICE been up to in the meantime?
Apart from creating the original and over-hated Mirror’s Edge, they have also played once again in the Battlefield universe like it is with the Bad Company.
The Battlefield: Bad Company was a 2008 a console release and it of course featured the new Frostbite engine that could pull off some impressive destructive effects.
Of this game, the focus on characters, storylines and also plot differed a shade from the much-missed 64-player matches in the Battlefield 2 and also the Battlefieled 2142.
Lately the EA and the DICE are trying a little different with the release of two smaller Battlefield-style games. They are also on the way to Battlefield 3.
World War II is synonymous to Battlefield. DICE’s this game series has toughed its way through many eras of fight. It is historical, fictional as well as futuristic. But the game, Battlefield, was always its origins in an erratic. EA also now wishes to recapture in Pacific’s downloadable, multiplayer shooter.
Pacific is of course a masterfully pared-down version of the game’s class-based teamplay. Here each side try to wrest control of spawn points from the other. There are only 3 roles available to the player in the game. It is defined as close-range, mid-range and long-range. Swapping them is easy.
Whatever Battlefield loadout has lost in depth of customization, it has also gained in balance and immediacy. The secondary weapons in the game ensures that no class is helpless. It ensures it even when forced out of its comfort zone.
The self-replenishing ammo in the game also turns out to be a good idea. It ensures a breakneck pace and ironing out the intimidating knowledge differential between the beginner gamer and veteran gamer.
DICE, the developer of ‘Battlefield,’ that focused on building the foundation for first-person shooter Battlefield: Bad Company last year are now beefing up the destructive elements for the sequel, which is supposed to be released on the PC, PlayStation 3 and Xbox 360 next year.
The demo at the E3 for Battlefield: Bad Company 2 by DICE highlighted the multiplayer mode and a match type that is called Rush. Fans and gamers familiar with the franchise is going to remember the Gold Rush mode from the first game. In this the players either attack or defend stashes of gold.
The main difference between them is that the matches are more objective-based and progressive in Battlefield: Bad Company 2. In the demo at the E3 it showed that there were two teams that were fighting to take over a military base hidden among snowy mountaintops. As gamers attacked or defended a position then the action use to move incrementally forward through the environment.
The download-only first-person shooter Battlefield 1943 will release July 8th and 9th on Xbox Live and the PlayStation Network respectively, Electronic Arts has announced.
The multiplayer game will host up to 24 players per match, spanning across two game modes and four maps. Developers DICE are using technology from the Battlefield: Bad Company franchise that allows for destructible environments and “vehicular warfare,” says EA in a statement.
Players can choose to side with the U.S. Marines or the Imperial Japanese Navy during World War II. The game will sell for $15, or 1200 Microsoft points. Battlefield 1943 will also release on PCs in September.