A new trailer has been made in order to build up the anticipation for Battlefield Bad Company 2. It is now made available and if any body watches it then one will soon realise that none of the footage of the trailer looks like real in game material.
No confirmed date has been announce for the game to be released, but the video gives a good idea of expected gameplay. Though it does resemble footage from a possible Xbox720 if one was available!
In the next sequel of the original Battlefield Bad Company, one will fight through the snowy mountains, the dense jungles and of course the dusty villages in it. There will be lots of destruction and an extensive vehicle selection returning from the original. It will be showcased and may be playable at this years E3 09 Expo.
Karl Magnus Troedsson, Executive Producer of Battlefield Franchise (DICE) said, “Bad Company 2 takes everything that players liked in the original and ups the ante – more vehicles, more destruction and more team play.”
The ‘B’ company fight their way through snowy mountaintops, dense jungles and dusty villages in the Battlefield: Bad Company 2. There are also heavy arsenal of few deadly weapons and a slew of vehicles to assist them.
Below is the trailer of the game and it offers a minute and a half of in-engine multiplayer footage. It is due on Xbox 360, PS3 and PC this Winter.
The developer of Battlefield have learned few lessons from its first significant foray into the console gaming with 2008s Battlefield: Bad Company.
Lars Gustavsson, creative director of DICE says, “I think one of our biggest mistakes with Battlefield: Bad Company.. was that when we started making it, laying out the plans, the view on the gamer was that it’s a console audience, and we need to treat them a bit more gently, since they’re less experienced.”
Laes Gustavsson is with the company from the first Battlefield title and he has admitted recently to coming to the console project with a colored opinion.
He said, “For a very long time I think the PC audience was seen as the hardcore, the most competitive and dedicated audience. Maybe at one time that was partially true, but now we definitely see a fanatic shooter audience on console.”
DICE, the developer is taking this lesson into consideration while designing the sequel i.e. Battlefield: Bad Company 2 for PC, 360 and for PS3. It is going to be released this winter.
DICE recently announced the development of Battlefield: Bad Company 2, which is the sequel to 2008’s blockbuster title. In this new installment, the crew of Bad Company again finds themselves in the heart of the action. They will be using every weapon and vehicle at their disposal to survive in the game.
The action unfolds with unprecedented intensity. There is new level of fervour to vehicular warfare that has never before experienced before in a modern warfare action game.
In the Battlefield: Bad Company 2, the ‘B’ company will be fighting their way through the snowy mountaintops, dense jungles and also dusty villages. There will be heavy arsenal of deadly weapons and slew of vehicles to aid the crew that is set off on their mission and they will be blowing up, shooting down, blasting through, wiping out and utterly destroying anything that will be on their way.
DICE, the developer of Battlefield, learned many lessons from its first significant foray into console gaming with 2008s Battlefield: Bad Company.
Lars Gustavsson, the creative director of DICE said, “I think one of our biggest mistakes with Battlefield: Bad Company.. was that when we started making it, laying out the plans, the view on the gamer was that it’s a console audience, and we need to treat them a bit more gently, since they’re less experienced.”
Lars Gustavsson had been with DICE from the first Battlefield title, and he had admitted recently to coming to the console project with a colored opinion.
He said, “For a very long time I think the PC audience was seen as the hardcore, the most competitive and dedicated audience.” He further added that maybe at one time that was partially true, but now the team definitely see a fanatic shooter audience on console.
The developer of the Battlefield: Bad Company, DICE has lately explained the reason of PC version of Battlefield 1943 being delayed.
This first-person shooter game will be releasing for Xbox 360 and PS3 by June this year and the PC version of the game will be available by September this year. The producer of the game, Gordon Van Dyke attributed the delay to the fact that Battlefield 1943 is the first PC title to use DICE’s Frostbite Engin. This was earlier harnessed to create the console exclusive Battlefield: Bad Company.
Van Dyke also said to the media that the PC version of the game needs more features and more support, and it can’t just be thrown out there using copy/paste.
He even added, “We feel once you play the first Frostbite PC game ever from DICE you’ll see why we put this extra time and care in on the development making all right again in the universe.”
EA and also the DICE (development team behind the Battlefield Franchise) confirmed that the new sequel to the Battlefield 1942 will be titled as Battlefield 1943. Both also confirmed that it will only be a downloadable game. Battlefield 1943 will be the EA’s first ever title to be digitally distributed without having a retail box release and they also announced that the game will be built on the same engine as more recent Battlefield games.
Since, as we know, the Frostbite engine has been used in development, destructible environments are now included similar to what gamers experienced in Battlefield: Bad Company, but this time in a World War II setting. Now it is well understood that the multiplayer game will be able to support up to twenty-four players online and have three different class options of namely Infantry, Rifleman and Scout, and also finally three maps i.e. Wake Island, Guadalcanal and Iwo Jima that are remade classics from Battlefield 1942.
Battlefield 1943 will be released by Summer and it is expected to be priced around 1200 MS Points.
EA recently announced the pricing of it’s upcoming Battlefieild 1943. It will be released in June this year on the Xbox LIVE Marketplace and also PlayStation Store for only $15, or 1200 MS Points. In September it will be released on PC. Battlefield 1943 is all multiplayer and it supports maximum of 24 players competing online in such WWII locations like the Wake Island, Guadalcanal and Iwo Jima and it lets gamers choose between the Imperial Japanese Navy and the US Marines. Like the previous Battlefield installments, gamers can fight their battles by land, air, and sea.
EA released that 1943 has been developed using Battlefield: Bad Company’s Frostbite engine, in order “to take players back to WWII and return to the roots of the Battlefield franchise, but yes, this time with a new twist – destruction.” 1943 producer Gordon Van Dyke says, “We want to offer gamers the most accessible online shooter experience and the best value found in any premium download title with Battlefield 1943.”