In the Battlefield: Bad Company 2, the ‘B’ company fights their way in the snowy mountaintops and even very dense jungles and dusty villages. Fighting equipments are heavy arsenal of deadly weapons and also a slew of vehicles to aid these fighters. The crew set off on their mission and they are well prepared to blow up, shoot down, blast through, wipe out and in short to say, destroy anything that gets in their way. The total destruction is the name of the game. It is delivered as only the DICE next generation Frostbite engine can. Whether the game is online or offline, enemies will now come to know that there is nowhere to hide.
In the same Frostbite engine, Battlefield 1943 takes gamers to the days of WWII. The game offers non-stop hours of 24 player multiplayer action over 3 classic and tropic locations namely Wake Island, Guadalcanal and Iwo Jima.
Battlefield: Bad Company 2 will be available for the Xbox 360, the PS3 and the PC
When gamers think of cheating in a console video game, usually the first thought is of some desperate individual who is frantically hitting button combos on controllers attempting to unlock some godly weapon combination which will blow the competition out of the water.
As of now being an avid Xbox 360 gamer, and also playing considerable for hours online on what I naively pictured was a closed platform (and of course safe from the abusive traits of a cheater) little I knew that my innocent haven could be disrupted by an unruly force, hell-bent on winning at the cost of anything.
The problem was there only to lie partly in the ranking systems that many games nurture in order to encourage players to game long into the night.
Back in Electronic Art’s Battlefield: Bad Company, I remember encountering groups of soldiers standing next to flipped vehicles continually repairing them and at last ending the match with many thousand points more than the next top ranked player. It immediately became clear to me that the honest approach reaps far fewer rewards.
Every one, to be very specific: every gamer, are waiting for the sequel of Battlefield: Bad Company. The wait is going to end soon. Recently in a conference it was revealed by John Riccitiello, CEO of EA, that both, the Mass Effect 2 and a sequel to DICE’s Battlefield: Bad Company, will be releasing within the first 3 months of the year 2010.
The first news reported by Shacknews says that John Riccitiello during the conference call said to the media that Mass Effect 2 will arrive on multiple platforms and he did not mention such for the Battlefield: Bad Company sequel.
However, according to him Mass Effect 2 will be released together on PlayStation 3 and Xbox 360. But there was no details available about the specific platforms for Mass Effect 2.
Whatever be the news but the good thing is that at last we have come to know the specific time for Battlefield: Bad Company latest.
For all the aggressive soldiers it is now the time to do their part in the action packed battles of the World War II Pacific campaign. Gamers get your path - be it like a rifleman crawling the trenches, a steel fisted tank commander, or else an ace fighter pilot dog that is fighting to save the skies.
Even one can play like a lone wolf or with friends, coordinating to turn the tide of battle. Whatever be the choice, one gets to enjoy the thrill completely of a fully featured online shooter that has a unique Battlefield sandbox experience.
With the use of Frostbite engine, Battlefield 1943 will take players in the era of World War II. Battlefield 1943 offers all gamers endless hours of 24 player multiplayer action over 3 classic and tropic locations, which are Wake Island, Guadalcanal and Iwo Jima. This game will have players combating in ruthless aerial dog fights and intense trench combat.
The original version of Battlefield: Bad Company attracted great attention mainly because of its Frostbite engine. This Frostbite engine allowed battlefielders to blast through the brick walls and also the level buildings piece by piece.
The sequel of DICE predictably improved the technology of the game. It increased the scale of explosions. The developer of the Battlefield: Bad Company seems to have followed the Gears 2 school of sequel design with this one.
Bad Company 2 carries on the series’ fictional war between Russia and the United States. It is a conflict that has been established in the first title. This new series is with the Russians invading through Alaska, the snowy setting of the ensuing demonstrative battle.
The game begins with a fade to white which reveals a small wintry village that is set before a squad of US soldiers.
As the Russians made their initial attack, the freezing town went to hell. Jet bombs the village and shit falling everywhere. In fact this series of Battlefield feels far more like Killzone than the Battlefield.
Lets talk something of the first-look at Battlefield Bad Company 2. In the first look the gameplay reveals a lot more destruction, an icy setting and also plenty of gun play.
DICE, the previous week, gave a slew of reporters a starter look at the gameplay for their upcoming destructive shooter Battlefield Bad Company 2.
Patrick Bach, the senior producer of the Battlefield warned that the gameplay was from “quite an early build.” The game was developed with the use of Frostbite engine and the features are more destruction.
It was a only single player then but the developers plan to show multiplayer at E3.
All the media present there watched as a developer played through a chunk of the game. The first level was an undisclosed snowy setting in Alaska where men ran across a frozen lake toward a small village, which has been occupied by the Russian troops.
Players ran through the small village, stopping behind cover to take out enemy units until bullets chipped away to their protection and was moved with force.
The players even ran into house and fired off shots from a window.
The original version of Battlefield: Bad Company was one of last years better titles, so it comes as good news this time to learn that EA’s talented DICE development team is presently working on the sequel of this game.
DICE, to make you all remember, was also responsible for Mirror’s Edge so we have plenty of faith dependency in the Swedish studio at present. Moreover, after last week’s Game Developers Conference, more and more information has crisscrossed the web world, and it includes a couple new screenshots.
It is good to see the change in environment because we disliked it when the sequels seem to be placed in a very similar locales; the atmosphere is a big part of every video game experience, so it is required to vary for a sequel to feel much fresh.
Well, it does not at all get much fresher than the intimidating wintry landscapes we had seen that is depicted in those new pics. Forget about the standard war-torn grassy plains that are so often associated with WWII Europe…the boys of Bad Company are going to have to dress warm this time.
Do you all remember the first Battlefield: Bad Company. It was something to behold. In the first series gamers could blow up a building to smithereens through many different ways in the game, and the game held its own with other top flight FPS’s.
The first series of Battlefield: Bad Company did well in the market. It sold well enough to warrant a sequel, and if gamers guessed a sequel was coming from EA, then he or she would be right.
The second part of Battlefield, Battlefield: Bad Company 2 is now being developed by DICE, and this new version of the Battlefield: Bad Company will contain all of the nuances that made the first Battlefield a hit.
So the big question of this is what will make separate the sequel from it’s predecessor. Yes, the fact to this question of Battlefield is that you can blow the crap out of pretty much anything.
A lot of attention is also being paid to the detail of the sequel, or destroying it, as reports that gamers can now blow single bricks out of buildings, tires off of vehicles, and so on.