Hello guys i was on a holiday so was not able to update the blog in time. One of the most recent news that i wanted to share with all your BFBC fans is that the EA Bosses are planning to produce the sequels of the game Battlefield: Bad Company alongwith two other games Dead Space and Army of Two. This is a very nice news for all the BFBC gamers and yeah there is more to look ahead in future.
It is believed that the Battlefield Bad Company Sequel would be released and shipped as early as next year’s summer. So let us await more updates from them.
Anyhow what could be the name of the Sequel to BFBC, any guesses??
The Official BFBC site released the latest stats on the Battlefield: Bad Company and this is how it looked. I was specially amazed by the total no. of hours that people are devoting to the game already. So if you have not already got hold of this game, maybe the stats below will help you make your decision.
With the launch of Battlefield: Bad Company a few months ago, we have been keeping track of how people play online.
Overall, Battlefield: Bad Company players are enjoying their never ending quest for gold to the tune of over 250,000 hours every week.
That is 29 years worth of Gold Rush every week!
For the true online soldier, the achievement, “Beans, Bullets and Bandages” is something to be attained by only the elite.
This is awarded to the few and proud that can record 10,002 kills in online play. This has proven a difficult challenge as less than 1,500 people have achieved this among Xbox 360 players.
The soldier class that is most popular is the Assault class, the all-around balanced class capable of self-healing, equipped to the gills with weaponry and a great kit for beginners. It’s no surprise that this is the kit of choice, but the amount of damage done by this soldier class is amazing with over 10M frags dealt by the hands of an Assault soldier.
The vehicle that can be crowned the king of kills is none other than the American Apache. One of the best helicopters for its speed and armament, it is the favorite tool of destruction for online players with over 3 million kills associated to it. The 2nd most popular vehicle is the M1 Abrams tank, the perfect can opener for a land assault.
But what about our newest game mode, Conquest Mode?
We’ve seen a great turnout bringing a classic back to Battlefield: Bad Company, with huge numbers downloading Conquest mode.
For those that haven’t taken advantage of this free content, it is available now on Xbox Live Marketplace and the Playstation Network.
To everyone who has helped add to these impressive numbers, keep up the good work.
To those of you who haven’t yet jumped online, there is no better time than now to move soldier and get into the battle!
Guys let us know your thoughts on this!
Source: Click Here
I made a few changes to the buy battlefield bad company page, including changing the name from “Purchase BFBC” to “Buy Battlefield Bad Company“. Hopefully I can get a few extra sales out of it via Amazon, I could use the extra money right now.
Have a Battlefield clan? We are now offering you free clan forum hosting. Your forum will be located at the bottom of the normal BattleFieldBadCompany.com forums as seen in the picture. This offer was announced on Tuesday and so far [UL] and Lords of Warfare have taken advantage of the offer but we are looking for more homeless clans. If your clan needs a place to talk and discuss things, send me a PM on the forums and we will get your clans forum setup ASAP.
For more information, read this thread.
Someone started a thread in the forums titled “What don’t you like about the game so far?“. It’s a different question and unlike most of the other questions asked, it’s not nessasarly a positive question. We’ve all seen the “What’s your favorite part of BFBC” type questions, this one goes in the other direction. Ill list some of the responses below.
The thing I don’t like so far is that when you get close to someone you can’t tell if their friend or foe. It especially is bad when you round the corner and see someone staring right at you. Do you shoot and get a teamkill or flinch and get shot instead. I wish the clothing was more distinct between teams.
The M95 can’t fire through walls, it can blow fences and trees apart & When people are on those missile launchers that look like telescopes and I snipe them, they don’t die.
No prone is retarded, I cant lay down? Thats what you do in a bad company.
The weapon attributes are off, and wonky looking. The assault + SF classes weapons are too weak. Half a clip to kill someone, when has that ever been right? The one shot shotgun. Little to no down time for a reload. WTF is this little thing I spawn with a spawn of the M4? A little nit to pick, why do games always have the M60 as the end all heavy weapon. I know RAMBO, but there is another, my baby, that I feel gets left out alot, the M240B, look it up. I played BF MC a lot, and the basic gunplay feels more like Frontline 2 with its wonkyness. That being said, I am a battlefield fan first before COD4, I prefer the open battlefields to the arena of COD. But wonkyness, iron it out.
Auto injectors, I guess they probably got that from the adrenaline shot you are supposed to give yourself if you are exposed to nerve gas. Or maybe the med heart shot. That is definitely not a more than one time thing, and the one time you use it there is a chance you’ll have a heart attack. The fact that there is a auto injector tells me that they shammed out (thats a real bad company term) on the balance of the game. A one button cure all.
too much health, the assault rifles should be a little bit better, more game modes, all the house goes down not most of it, team killers, people who walks past the gold when theres a bomb on it trust me it happends alot, more ranked levels most people all ready a level 25, the shotgun wayyy over powered, mines dissaper after a while, more levels, some level are too big and when you die and your squad is dead you hav to start right back at the beginnig but there are people who like big maps and last thing is NO DEATHMATCH
My gripes are…
Some guns realy need tweeking………Some can fire though chain link fences and others can’t.
1) Pistol is too powerfull. I mean they can take 5-6 machine gun/assault shots and turn around and still kill you.
2) Knife is he same way but can kill you from 6 feet away.
3) Shotgun 1 hit kills are fine but if someone aims at my feet it should take two. When you sneak up on someone and shoot them all them do is turn
around and shoot, no aim required.
4) One class (forgot which one) has the first 2 or 3 weapon the same, stat wise. I mean come on at least adjust them a little.
5) To many shot to a door to bring them down
6) Still getting stuck in objects. plants/ small fences
7) Bradley vehicle fires alot but no real damage, also is this thing made out of a pop can. I thought it was an armor vehicle.
8 Respawns AT the gold should NOT be allowed when on offense. I had 3 enemies respawn (my opinion ) right in front of me.
9) A respawn you should have a “God” mode (can’t die or shoot anyone) for 2-3 seccond to just give you a chance. Tired of respawning only to get shot 1 second latter.
10) Need more playing styles,
11) Should be able to create you own match, and be able to play without certain weapons or vehicles.
12) Calling in an air stike sometimes they land on you because the dot was next to a leaf of a tree you were near. Should also be able to lock on a “taged” object
13) Bunny hoppers are still a problem.
To read the rest of this busy thread, click here.
Keep those weapons on ready soldier we are releasing Conquest Mode on the Xbox 360 and Playstation 3 soon, for free! The content will include the traditional Battlefield multiplayer game mode, Conquest. Conquest focuses on the capture and control of flags; once a team captures a control point, its members can re-spawn in the area. When a team loses control of all their flags or control points, they cannot re-spawn.
Maintaining control over the flags on the battlefield is a key to victory and the ability to re-spawn troops close to the battlefront can make all the difference for that last offensive push. Four existing maps have been redesigned along with all new lighting and weather effects, to give players a great battlefield on which to play Conquest.Â Upon entering one of these maps, the U.S. ARMY will face off against either the Russian or Middle Eastern Coalition forces and the battle for control of the territory will begin. Look for more information soon from DICE on the release date and more details on Conquest Mode.
See you on the Battlefield!
Ea has decided that in order to add more server space to online gamers they are going to take away most of the demo’s servers. Ea doesn’t want to stop those who play demos so they will leave a couple of servers online. The rest of the servers will be moved on Tuesday, at 00:01 PST. If you haven’t taken the plunge and bought the game yet I suggest you do. Here’s the link to the news release.
Conquest mode will be released to Ps3 and Xbox 360 soon. The wait is almost over. For those of you who don’t know what Conquest is…
Conquest focuses on the capture and control of flags; once a team captures a control point, its members can re-spawn in the area. When a team loses control of all their flags or control points, they cannot re-spawn.
To accommodate the new game mode DICE has made some slight changes to four of the game’s maps.
See you on the battlefield!
Here’s some great information for multi-player and single-player. Check it out.
Acta Non Verba: AK74u
This weapon is a recon rifle like the SCAR. This means hand grenades instead of launched grenades (of which you carry three more and can fire further). Once you destroy the missile launchers (the Armory objective), the Spetsnaz (Russian Special Forces) who attack you in their distinctive blue woodland camouflage will have these weapons. Grab one temporarily and add it to your collection.
Acta Non Verba: Gold bars
The five gold bars in this mission are hidden at the following locations.
The house with the Legionnaireâ€™s insignia has the first of many gold bars in a safe box. All gold bars will be in similar boxes.
On your way to the stageâ€™s second objective, there is a house at a fork in the road with some Russians. Clear it out and check the second floor of that house for this gold bar.
South and west of the Russian missile armory, there should be a small white X-mark in make shift pit (this is on the south bank of the river). It is the same location where Haggard says, â€œI smell gold!â€ (the beach camp with several Russians).
When destroying the anti-tank guns in the town, there is a building on the east half of the town with a red (not blue) â€œHotelâ€ sign. The building is defended by several machinegun nests (mounted and emplaced). You must clear the opposition first. Check the second floor. It is one of the few houses you cannot reach the attic because the box blocks the ladder access.
After guiding the tanks, you will be told to regroup at the smoke. Instead of doing that, go left of the smoke and case the wall. You will see it on a table-like object.
Acta Non Verba: M249 SAW
This weapon is difficult to get, if only because you will likely not be here if you ignore exploration. The weapon is at the beginning of the tank ride, in the first house on your right when you are ready to mount up. Because you will trigger the tanks to move if you go too far, you may want to finish the tank ride, then come back exploring. The large white X-mark will clue you in on which house in the valley houses the M249. It is useful to have when protecting the M1 Abrams in the town square. Consider getting this weapon before re-grouping at the red smoke after destroying the Zavrograd communications array.
Acta Non Verba: SCAR (Silenced)
This could be either the SCAR-L or the SCAR-H (both can be silenced, they just different caliber ammunition). You will use hand grenades with this weapon. The west side of the map has a broken bridge. Check the house just across for the weapon. Haggard will mention that silencers are for girls â€” or for counter-terror units.
Crossing Over: Gold bars
The five gold bars in this mission are hidden at the following locations.
Before attacking the first antenna box, continue east down the road to a construction area. The gold bar is on top of some cinder blocks.
Directly south from third antenna box, there should be a house with an â€œXâ€ on it. Inside is the MG36 and the gold bar.
After attacking the second antenna box, there is a group of houses down the hill. The gold bar is under the barn with the APC.
While crossing over the pools in the walkway, look to the north to find some shipping containers. The gold bar is on top of the containers. Jump over from the nearby staircase to collect it.
After fighting through the harbor, go down the ramp and turn to your right. Move in that direction until you see a small green house in the corner of the zone. The gold bar is inside the house.
Finding weapons or items
If you are having difficulty finding weapons or items, access the map and look for â€œXâ€s. They are indicators of where weapons an items are located. Sometimes there are also gold pickup spots next to these â€œXâ€s.
Par For The Course: Gold bars
The five gold bars in this mission are hidden at the following locations.
Directly above the west gun you must destroy there are a group of X spots.
The island in the middle of the lake has a gold bar and an X spot with a collectible gun.
After you get the goggles and go to a weapons depot for some ammunition, there will be three tanks. The gold bar is behind the tanks on the golf course up the hill.
When you go around the mountainous rocks that separate you and the other pathway, you will reach the top of the map. At the tip of the map is an X and a tank. The gold bar is next to them. A gold bar is at the rear of the mansionâ€™s bottom floor.
Complete the indicated task in Multi-player mode to unlock the corresponding trophy.
Assault Rifle Efficiency Trophy: In one round, get 6 kills with an assault rifle.
Avenger Trophy: In one round, get 3 Avenger Points.
Best Squad Trophy: Awarded at the end of a round.
Big Guns Trophy: In one round, get 5 kills with artillery.
Carbine Efficiency Trophy: In one round, get 6 kills with a M16A2.
Clear Skies Trophy: In one round, get 5 kills with a stationary weapon.
Combat Aviator Trophy: In one round, get 5 kills with an air vehicle.
Combat Efficiency Trophy: In one round, get a 6 kill streak.
Combat Engineer Trophy: In one round, get 20 vehicle repair points (2 repairs).
Compact Assault Rifle Efficiency Trophy: In one round, get 6 kills with a compact assault rifle.
Demo Pack Efficiency Trophy: In one round, get 3 kills with C4.
Emplacement Trophy: In one round, get 5 kills with a stationary weapon.
Explosive Efficiency Trophy: In one round, get 10 kills with explosives.
Firearm Efficiency Trophy: In one round, get 3 kills with a handgun.
Frag Out Efficiency Trophy: In one round, get 3 kills with a grenade while playing Demolitionists.
Grenade Launcher Efficiency: In one round, get 6 kills with a grenade launcher.
Grenadier Efficiency Trophy: In one round, get 3 kills with grenade playing assault.
High Card Trophy: In one round, get the best IAR Score.
Kill Assists Trophy: In one round, get 5 kill assists.
Laser Designating Efficiency Trophy: In one round, get 3 kills from laser designating.
Light Machine Gun Efficiency Trophy: In one round, get 6 kills with a light machinegun.
Marksman Trophy: In one round, get 5 kills with a sniper rifle.
Medic Trophy: In one round, get 10 points from Medkit (2 heals).
Melee Combat Trophy: In one round, get 5 melee kills.
Mine Placement Efficiency Trophy: In one round, get 3 kills with at mines.
Mortar Strike Efficiency Trophy: In one round, get 3 kills with a mortar strike.
Naval Surface Warfare Trophy: In one round, get 5 kills with a sea vehicle.
Objective Attack Trophy: In one round, destroy the last objective.
Objective Defender Trophy: In one round, get 30 Defend Points.
Objective Destroyer Trophy: In one round, destroy 3 objectives.
Rocket Launcher Efficiency Trophy: In one round, get 3 kills with a rocket launcher.
Savior Trophy: In one round, get 3 Savior Points.
Shotgun Efficiency Trophy: In one round, get 5 kills with a shotgun.
Squad Medication Trophy: In one round, get 40 Squad Member Heal Points.
Squad Member Trophy: In one round, assists or save 5 squad members.
SVU Efficiency Trophy: In one round, get 5 kills with the SVU.
Tank Warfare Trophy: In one round, get 5 kills with tanks.
Target Tagging Efficiency Trophy: In one round, get 2 Kill Assists from Dartgun Tagging.
Transport Vehicle Trophy: In one round, get 5 kills with a transport vehicle.
UMP: In one round, get 6 Kills with a UMP.
Wheels of Hazard Trophy: In one round, get 2 road kills.
Winning Team Trophy: Awarded at the end of a round.
Complete the indicasted task to unlock the corresponding weapon.
F2000: Link your PSN or Xbox LIVE name to your Electronic Arts account. Log into your Electronic Arts account, then go to this page to associate your PSN or Xbox LIVE name with it.
USAS-12: Check your multi-player stats online and the weapon will automatically unlock the next time you sign on the game.
QBU-88: Unlocked through a unique code provided when the game was pre-ordered.
Uzi: Download the demo version, select the â€œQuick Matchâ€ option, choose to play a ranked match, and reach Rank 4.
M60: Go to findallfive.com, select the â€œJoin the Battlefield Communityâ€ option, sign up with Electronic Arts, register for the Battlefield: Bad Company email newsletter, and you will receive a unique code by email to unlock the weapon.
Complete the indicated task in Multi-player mode to unlock the corresponding wildcard.
1 on 1 Air: In one round, destroy an air vehicle of the same kind without assistance.
1 on 1 Land: In one round, destroy one land vehicle of the same kind without assistance.
1 on 1 Sea: In one round, destroy one sea vehicle of the same kind without assistance.
2 Pair: In one round, get two of any two trophies.
Airtime: In one round, get two seconds air time in a land vehicle.
Armor Buster: In one round, Kill five Armored Vehicles.
Avenger Trophies: Global: 50x Avenger Trophies.
Beat the House: In one round, get 15 grenade kills.
Cab Driver: In one round, spend five minutes as driver in a vehicle with passengers.
Chopper Chopper Kills: In one round, kill five air vehicles.
Dead Eye Headshots: Global: Get 100 Headshots with any sniper rifle.
Destruction Site: In one round, destroy 50 objects.
Dueces are Wild: In one round, kill two enemies of each kit.
Five of a Kind: In one round, destroy five vehicles of the same kind.
Full Deck: In one round, get 52 total Kills.
Full House: In one round, destroy 3+2 vehicles of the same kind.
Gunslinger: Global: 80 Kills with Handgun.
Headshots: In one round, get 20 kills from headshots.
Parashooter: In one round, get 4 road kills with any air vehicle.
Santaâ€™s Litle Helper: In one round, get 10 Kill Assists Points.
Savior Trophies: Global: 50x Savior Trophies.
Snake Eyes: In one round, get 11 kills as two different classes.
Squad Avenger Card: Global: Get 100 Avenger Points Avenging Squad Members.
Squad Wild Card: In one round, get 1 Squad member trophy per Squad Member.
Staying Dry: In one round, get two seconds air time with a sea vehicle.
Straight Flush: In one round, destroy one vehicle of each kind.
Strike: In one round, kill ten enemies at the same time.
Tank Buster: In one round, kill five tanks.
Three of a Kind: In one round, destroy three vehicles of the same kind.
Here’s the link to a free orchestral Mp3 from BFBC game play.