US PS3 demo of BBC2 due to hit PlayStation Network on 4 Feb

February 4, 2010 · Filed Under DEMO · 1 Comment 

Last week The Play station 3 demo has launched that are enabling up to 24 players to do battle on the Port Valdez map in the Rush multiplayer mode of the game. It’s incredibly military looks to be the same like the Xbox 360 demo. It’s not surprise that it’ll come to play station network soon.

People communicated with EA about the clarification of European PS3 Demo as there is nothing mentioned from them. We heard that The European Play Station 3 demo would go live from 4th February and the American Play station 3 demo would be from 11th February which is really surprised us. Both demos and the PC beta take place in Port Valdez, a vehicle-focused map for 24 players on consoles and 32 on PC.

Now let’s see why this demo’s significance checking out and the stunning new high resolution screens without multi player. We can be sure by checking out our Bad company 2 hands-on as well as from developers comments.

More people can play Battlefield: Bad Company 2

January 31, 2010 · Filed Under DEMO · 2 Comments 

If you’re a huge Bad Company 2 fan you’ll be happy with the news that the new mode for Bad Company 2 is out. Now you can finally start playing Battlefield: Bad company 2 with multiple players. The Electronic Arts studio DICE released his multiplayer mode for the game. The new edition of Bad Company 2 brings you a even bigger adrenaline rush with a different game style and while playing with numerous people online.

The multiplayer beta feature of the game will include the Arica Harbour map where about 24 players can battle all over the world. The new version of the game does not have a lot of access to vehicles like the previous one did. There are not a lot of scene’s with tanks or jeeps. Although the game does start with vehicle combat in the intro and the first part it turns over to infantry fight close to the middle of the game.

All the Bad company boys are back for the game, they are near the Russian borders, an icy mountain region. The game starts on an open field and first to the village streets. The change of scenery, the intensity and the action of the game gives Bad Company 2 a very powerful experience. The entrance into this game is kind of quiet but thanks to the full audio the rest of the game is intense. After the fight in the village the soldiers head to the industrial area where they will try to take over the Arica Harbour, and the fights and special effects are right on tune .

The moment the Bad Company soldiers reach the village the game goes into overdrive, snow blowing through the air, choppers being blasted out of the sky and enemy soldiers popping out from behind buildings, vehicles etc. The two squads with each 4 players will have to fight for the control of two key tactical points on the military base. There is more emotional excitement in this game because you’ll have to fight without vehicles. In the previous game players had limitless option to attack, now there are more realistic options giving a more accurate image of the real thing.

The demo of the game gained a lot of positive reactions from Bad Company fans. Fans were positively surprised with the adjustments in the game. Video’s of the rush squad were placed on the official website showing shots of the game. Due to the level of violence the material is only for mature audience. The mode can be downloaded by all Bad Company 2 fans. Before that only players who Ordered Bad Company 2 for play station of Xbox 360 at Gamestop can enjoy the new mode. Now everyone can download the game for free, it’s about 912MB in size.

EA Shutting down the Battlefield Bad Company DEMO Servers

July 27, 2008 · Filed Under DEMO, EA, News, battlefield bad company · 22 Comments 

To all Battlefield: Bad Company fans

7/24/2008

Over the last couple of months we have seen an enormous number of players enjoying the Beta, the Demo and finally the full release of Battlefield: Bad Company.

Over the last couple of months we have seen an enormous number of players enjoying the Beta, the Demo and finally the full release of Battlefield: Bad Company.

We believe that most of you have had plenty of time to enjoy our great Multiplayer demo, and that you will want to join our live community of Battlefield: Bad Company players already enjoying the full game.

To this end we will be shutting down the majority of the Bad Company DEMO servers and converting them to retail servers this coming Tuesday, at 00:01 PST. We encourage everyone who hasn’t yet, to go and get themselves the full version.

Some benefits of joining our live community:

- A huge community of existing Bad Company players
- More unlocks
- More awards to achieve
- Photo Mode to save your Bad Company moments
- You can join the Veterans Program!
Since we don’t want to fully cut everyone off “cold turkey” we will be leaving a small number of DEMO servers on-line.

We trust you will have great fun these last couple of days and hope to see you on the LIVE battlefield soon.

BFBC Demo

July 25, 2008 · Filed Under BFBC, DEMO, EA, News · 2 Comments 

Ea has decided that in order to add more server space to online gamers they are going to take away most of the demo’s servers. Ea doesn’t want to stop those who play demos so they will leave a couple of servers online. The rest of the servers will be moved on Tuesday, at 00:01 PST. If you haven’t taken the plunge and bought the game yet I suggest you do. Here’s the link to the news release.
http://badcompany.ea.com/news/entryid/24660/

Another great review from Kansascity.com

June 25, 2008 · Filed Under BFBC, DEMO, Forum, Gameplay, Reviews, Xbox 360 · 1 Comment 

I’d like to know if anyone has actually found, seen, or even heard of Battlefield Bad Company getting a negative review? From what I can tell, they’re getting nothing but awesome reviews with every one of the reviewers being completely blown away by this video game.

Please, if you happen to find a bad review post it in the comments here, I’m interested to know if a bad review on BFBC even exists.

GAME REVIEW: Bad company, good times

“Battlefield: Bad Company”

PLATFORM: PlayStation 3, Xbox 360

STYLE: 1-player action (up to 24-player online)

PUBLISHER: Electronic Arts

DEVELOPER: Digital Illusions CE

RELEASE: June 25

ESRB: T

CONCEPT: Single-player Battlefield finally comes into its own.

GRAPHICS: Destruction, wide open vistas, character models – all awesome. Interiors are a little sparse.

SOUND: It’s truly a crime to play this game without surround sound.

PLAYABILITY: Sometimes vehicles get stuck on pesky objects, but the FPS is top-notch.

ENTERTAINMENT: After making your own doorways through pretty much any wall you want, it’ll be tough to ever go back.

REPLAY VALUE: Moderately high.

THE BOTTOM LINE: 9.25/10

It’s been a long wait since “Battlefield: Bad Company” was first announced back in mid-2006, but the extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series.

As “new guy” Preston Marlowe you’ve been stuck in the fatality-prone B-Company instead of going to prison for some offense that is strangely never explained. Entertaining banter from screw-off squadmates Haggard and Sweetwater> plays well off of the hard-nosed sergeant Redford, and is a nice change of pace from the ridiculous one-liners you hear in most first-person shooter games. These guys primarily function as storytelling devices in your rogue quest for mercenary gold, so you never have to futz with commands or worry about keeping them alive - every once in a while they may even kill an enemy.

The primary gameplay draw is the destructible environments. Mowing down trees with a turret, creating your own side entrance to a heavily fortified base, or ripping open a building to get at the enemies inside are all endlessly fun. Then you gradually add in vehicles like tanks, boats and choppers, and deadly weapons like the mortar and air strike, and it takes things even higher. Instead of having to save your super-powered mortar strike for just the right moment, you can bomb buildings as much as you want (after a modest recharge time). Vehicles can be endlessly repaired as long as they’re not totally destroyed. Most of the time, leaving behind a tank feels more like a strategic decision than a limitation, and uber-weapons are eventually taken away at the end of a level to prevent overuse.

With enemy AI, there’s a thin line between very stupid and very smart. Sometimes soldiers stand out in the open and slowly reload their gun while you blast them to bits, but the majority of the time they tear open every building you hide in and attack from all sides. It takes the “no cover is safe” dynamic of the Auger in “Resistance: Fall of Man” to an entirely new level.

Unfortunately, the campaign loses a little steam in the final hour or two. The game runs out of new gadgets and rides to introduce and you just drive from town to town grinding through hordes of enemies ad nauseum. The last battle has an “oh, I guess that’s it” feeling to it, and I didn’t really feel a sense of ill will toward the antagonist. Also, it’s disappointing to discover that collecting gold and rare weapons doesn’t amount to anything worthwhile.

Multiplayer kicks things back up, however, by incorporating all of the great destruction and vehicle elements into satisfying attack and defend battles over gold crates scattered throughout the eight huge maps. The five character classes all offer unique weapon combos, and the constantly shifting battlefield dynamics offer plenty of incentive to regularly change your kits. Experience earned in multiplayer (+10 per kill a la “Call of Duty 4″) increases your rank and allows you to buy new weapons and items. Piling four guys into a jeep and rushing into a firefight is just as fun as Battlefield fans have come to expect, but it serves as a bittersweet reminder that all of the building blocks were there for a co-op campaign that will never be.

SOUND OFF

“Bad Company” features quite possibly the best sound work in any video game to date. You’ve never heard anything like the sound of gunfire echoing off the inside of a building. Even standards like the roar of a tank engine, the clinking of turret shells on the ground, and the general battlefield cacophony sound incredible.

SECOND OPINION: 9.25

Story has never been a real component of the “Battlefield” games, which makes “Bad Company’s” hilarious narrative all the more surprising. While it’s a shame that the main villain doesn’t appear until the last few acts, this game is mostly about the ride, not the destination. It feels like you’re on a road trip with your buddies, only with bullets, bad guys and gorgeous explosions. Much has been made of the destructible environments, and they are very cool - even if they’re a bit canned. Seeing an enemy duck into a house and knocking out a wall to expose him is as effective as it is fun. It works both ways, though, which is a great incentive to keep moving. And even with only one mode available at launch, multiplayer> is a must-play part of the experience. - Jeff Cork

For more video game news and reviews, check out the latest issue of Game Informer or visit the magazine’s Web site at www.gameinformer.com.

Battlefield Bad Company gets a 9.1 from IGN Team Xbox

June 23, 2008 · Filed Under BFBC, DEMO, Reviews, Xbox 360 · 1 Comment 

Battlefield is knocking down 8’s and 9’s from every reviewer I’ve seen so far, they’re doing almost as good as the new GTA IV it seems.

It’s not like Battlefield: Bad Company is everything to everyone. It’s not the best first person shooter you’ll ever play; there’s basically only one mode to multiplayer, its got some really corny writing, the color palette is sort of bland, etc., etc. But I’ll be damned if it isn’t one of the best games I’ve played this year. Focused, concise and pure in its delivery of big explosions and exciting action, Bad Company is a gem of good game design and the best Battlefield game I’ve played since the original.

Developer DICE should be commended for hitting the nail on the head. Like the best games, I want to overlook its flaws for the sheer awesomeness of the rest of it. Battlefield games are historically purely multiplayer affairs, setting teams of gamers playing specific roles in objective-based team-oriented games. That’s not really a new concept, but one that the series overall has been honing and perfecting for years. Bad Company is the culmination of that, with a pretty compelling single player game thrown in for good measure.

On the single player side, the game offers up a decent enough storyline about a rag tag bunch of misfits tearing across the countryside fighting bad guys and capturing lost gold. Nothing you haven’t seen before, especially in movies like Kelly’s Heroes or Three Kings, but it compels you to have a good time, something too many games have forgotten how to do. More importantly, the action of the single player sets up the multiplayer very nicely without feeling like a string of loosely hooked together arenas interspersed with cut scenes. It also saves you the high drama. I was fully expecting one of the characters to die during the storyline in a cheap attempt to make me feel some emotion. But DICE never took that cheap shot. I don’t think they want you to necessarily develop some deep emotional connection to the characters. I think they want you to have a good time. If so, mission accomplished.

The characters, especially Haggard and Sweetwater, the two “comic relief” characters were really chafing me early on. I really wanted them to shut up and cut the shtick. It’s just a little too much in the early going. But looking back now after playing the entire game, I think the chatter heavy early levels of the game are that way to set up the story. And the game’s designers smartly get it out of the way. After you get down to what your real business is – stealing gold – the game starts telling the story through the action. The army cuts you off, forcing you to go rogue. Not a problem, considering you were already a bunch of loser soldiers they didn’t know what to do with in the first place, that’s why they put you in Bad Company.

By keeping the story simple and light, DICE doesn’t bog you down with trying to figure out what’s going on. It’s simple: you’re gonna get rich or die trying. This is the kind of story I was hoping for out of Army of Two, a game that I think tried to take a similar tack, but got bogged down in weird conspiracy B.S. and lame, uninteresting characters. Good job on getting it right this time, EA.

More importantly about single player, it let’s you try everything out. It’s a good set up for the multiplayer matches where you’ll be driving vehicles and using cool equipment like laser guided bombs and mortar strikes. Honestly, playing through the single player is a great warm up for the multiplayer, and finishing the game will actually make you better when you go online. I promise you.

The overall design of Bad Company – and indeed, the entire Battlefield series – is based on flexibility. While hardly an open-world sandbox type of game, the levels are definitely not just corridors. Well, at some parts they are. But most of the time you have a lot of options on how to tackle an objective. You can tear through a town with a tank blasting every last building to rubble, finding all of the collectible guns (collectibles, another sign Bad Company knows it’s a video game and not some kind of complex interactive fiction) and blowing up every last exploding barrel you see. Or you can grab a boat and jam up river, grenade launchers popping heat along the banks as you go. Or you can sneak through the woods all stealthy and snipe as you go. There’s a ton of ways you can do things, and that only makes the experience more satisfying.

The hunt for lost gold sets up the multiplayer. Like I said, there’s only one multiplayer mode, which is a two-team objective based game where one team defends the gold and the other captures it by blowing it up. Maybe they’re just setting the gold free. In multiplayer is when you get into character classes, five in all, and they feel extremely well balanced. Every class has a special weapon or piece of equipment, but you’ll have to unlock those. The nice thing is, you unlock stuff in the order you want to. You earn credits which can be spent however you want. I highly recommend the support class’ mortar strike for one of your first purchases.

Like any team based multiplayer game though, your experience playing it is going to be highly dependent on who you play it with. All of the vehicles seat more than one person, and in most cases there are two stations that control a weapon. If you take off in a chopper or a tank without a compadre, you’re basically cutting your effectiveness in half. It’s also a really good idea if at least one person on board has a support kit too, since they can repair vehicles.

Another cardinal rule that must be followed in this game is talking. You have got to hook up your headset and talk to your team. Bad Company does not reward teams full of lone wolves. Get on there and talk, make a buddy and work together. No one’s saying you have to be BFF or hold hands; that’s up to you. But this game is zero fun with people that don’t want to play it the way they should.

At this point, I’ve probably played less than ten online matches, first with other media types and the devs, and one or two with the regular civilians. The only time I had a good time was when people worked together. But those times were really awesome. Bad Company’s single multiplayer mode actually offers a lot in the way of variety. Sure, you’re always attacking or defending the gold, but when you factor in all the weapons, vehicles and equipment, you’ll realize just how many ways there are to do the things you want to do. From a design point of view, DICE really nailed it. The classes and weapons seem perfectly balanced. Who’s to say what exploits people will discover as the game matures, but hey, welcome to online gaming. That’s what downloadable updates are for. If my mortar attack gets nerfed though, I’m gonna be mad pissed.

Battlefield: Bad Company knows what it wants to do and does it. The gameplay is simple and easy to wrap your mind around, but opens up to a lot of different strategies. The explosions are visceral and fun, and the game looks great too. Yeah, I bitched about the color palette, but there are moments when you realize they’re going for that smoky, hazy look that a battle-ravaged landscape would have and it’s O.K. It may not be a magnum opus like GTA IV, but Battlefield: Bad Company is a great piece of mindless fun to waste away some hours with this summer.

A bunch of Battlefield Bad Company videos

June 15, 2008 · Filed Under BFBC, DEMO, Gameplay, Video · 2 Comments 

Since there isn’t much BFBC news at the moment, here are some various videos for you to watch.

**IE users will not be able to see these videos because InternetExplorer sucks. Try Firefox or Opera.**

Crazy video footage of BFBC single player destruction.

June 12, 2008 · Filed Under BFBC, DEMO, Gameplay, Video · 1 Comment 

Amazing gameplay footage from Bad Company single player…

 

 

Battlefield Bad Company Demo Impression

June 12, 2008 · Filed Under BFBC, DEMO, Gameplay, Reviews · 4 Comments 

Battlefield Bad CompanyWe’ve been following this game for quite a while. Both myself and staff writer Mark Melnychuk got some hands-on time at GDC ’08, and Mark later spent uncounted hours with the game’s online beta for the Xbox 360. The demo is still more of the same: Oasis and Ascension are the two maps, Gold Rush is the multiplayer mode, sprinting still feels terribly slow, destruction is awesome but limited, and sound effects are amazing. It does, however, allow players to demo more than just the required Battlefield multiplayer, as the demo also comes packed with a single level of the game’s single-player campaign.

Introduced in what can safely be assumed as the game’s first stage are the star misfits of Bad Company: Preston Marleau, the player character, Sweetwater, Haggard, and Sarge. Personality is something these characters do not lack, as is shown in the handful of cinematics and in-game conversations. The dialog itself might seem a bit stale, but the voice actors behind the characters put on one great performance.

While in combat, your teammates’ AI allows them to be incredibly useful. They use cover wisely, chatter important information (including enemy positions!), offer verbal pats on the back after a clean kill, and even take the time to help you take out a few baddies. The contrary has plagued other shooters that use squads to back up the player (Army of Two, anyone?), but DICE has gone a few extra yards to make you feel like you’re part of a functional, and maybe even successful, team. For a group of misfit soldiers, they sure can fight.

Bad Company offers players a few options as they progress through the first stage. When your first objective is given, you’re prompted via your teammates to head north on foot or in an armed and armored jeep; your path to the objective can take you through farmland on a direct path, or you can move along a dirt road that leads west along those same fields. DICE has commented that missions in the full game will be stuffed to the rafters with these sorts of choices, each altering the course of combat in subtle-yet-important ways.

Upon reaching your destination, a small town with no more than 5 buildings, you’re engaged in a firefight and given the chance to play around with the game’s destructible environment. Most cover can be rendered useless with a well-placed grenade launch, but when the enemy AI gets in a vehicle, such mechanics work both ways. Cityscape fights like these are a blast, since the environment is constantly changing, and when pitted against smart AI, an exciting challenge is ahead of you.

The game controls feel really great when you get ahold of the scheme: L2 cycles you through your items, R2 cycles you through you weapon’s primary and secondary fire modes, L1 aims, and R1 fires. You get a chance to play with rocket launchers and C4, but the most interesting (and possibly gamebreaking, if balanced improperly) is the auto injector. Two quick button presses and the auto injector heals you back to full health, which, considering how quickly you can die from enemy fire, is useless without some proper cover, but I am curious to see how they design the campaign with such an obvious advantage over your enemies. As your health drops, your vision and hearing begin to fade, so keeping yourself healthy is key to jumping forward, though if you do fail, respawn penalties are minimal.

I usually find myself impressed with small details, and Bad Company is no exception. Simply put, the sound effects for this game are stunning. Even on a simple stereo setup, you’re able to notice the difference between inside whole buildings, inside destroyed buildings, and outside. Weapon and environmental sounds give you clear indicators as to what is happening around you, and the game reacts well to differing levels of sound. Most games implement sound dampening immediately after loud explosions, but it seems like the Frostbite engine handles such effects in a much better way; the gradual return of sound feels tangible.

The game’s multiplayer has in the past felt rather uninspired, but the single-player demo has given me new hope. Even the single level offered here has prompted several replays, something shooters just don’t do anymore unless to unlock some Achievement or trophy. My excitement for Bad Company’s June release has doubled; look back here at TheGameReviews for our review of the full game.

Awesome Demo of Destructible Objects in BFBC

June 12, 2008 · Filed Under BFBC, DEMO, Gameplay, Video · 22 Comments 

Battlefield Bad Company is doing something I have never seen before, it may have been done, just saying I have never seen it done. They have basiclly made every object in the game destructible. From walls to homes, vehicles to sandbags, it’s all destroyable. Here’s a demo from the makers of BFBC:

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