Well, if you are curious to know better about the latest, upgraded list of XBOX 360 games, then you can find the information better in detail.
Star Wars is the latest version that allows 1 player to handle the game. Being developed by LucasArts, this interesting game is about to hit the live grounds of game world. With an action packed genre, this latest XBOX 360 game is expected to be good with new level of standards. Pure, being the next venturous thriller racer is the branded product published by the Disney Interactive Studios. The new XBOX 360 game features 16 players to handle the game and moreover the players can enjoy the thrill of racing and of course driving. Similar like this latest XBOX 360, there are plenty of other games which are ready for launch!
Seems many people are having issues connection to 360 when playing Battlefield Bad Company. Players are reporting the error “Failed to connect to EA online”.
To their credit, EA has acknowledged the issue but I can only imagine that offers little relief to the 360 users out there who are unable to play BFBC.
“We’ve been monitoring stats non-stop and are working with several partners to locate any possible flashpoints and eradicate any hostiles we encounter.”
I’m not sure if the corny battlefield talk when addressing the issue should be comforting or worrisome for the people experiencing the connection issues.
Problems taking screen shots in BFBC?
There is an interesting discussion going on in the forums, some people seem to be having a hard time locating their Battlefield Bad Company screen shots.
Here’s a super busy thread for “BFBC tips”. Just general tips and tricks for everyday BFBC players.
While the BFBC reviews have been pretty amazing, and everyone is quick to tell you what they love about BFBC, in this thread the players voice their opinions on what they don’t like about BFBC.
Some of you may or may not know how people are getting stupid amounts of points, you know they’re cheating but you just didn’t know how they were doing it…well you do now. Keep in mind we DO NOT recommend doing this and if you get your account banned, don’t come crying to us.
The “Death or Glory” clan is recruiting Battlefield Bad Company players for the 360 and they seem to be creating a little stir on the forums, definitely one of the busier BFBC clan topics on our site.
For those of you having connection issues on the 360, EA has released a statement for you:
“We are aware that some X360 players are having issues connecting to the Bad Company servers,” acknowledges EA, saying in the theme of military message: “We’ve been monitoring stats non-stop and are working with several partners to locate any possible flashpoints and eradicate any hostiles we encounter.”
“Until we are ready to implement a permanent fix, a possible workaround is to turn off your console for approx. 20 minutes before turning it back on and connecting again.”
This time the review is coming from the Palgn Xbox site Their ratings for Battlefield Bad Company range from 8.5’s to 9’s. I guess depending on how you look at it this isn’t such a great review, 8.5 is actually the lowest review score I’ve seen to date. I think the 8.5’s tie a record with another site that I posted about…don’t remember for sure though.
Thereâ€™s an episode of Futurama in which Fry is defending the world against â€˜thoseâ€™ space invaders. His defeat seemingly imminent, he is no less determined to emerge victorious over his intergalactic foes. Enthusiastically he explains to his roguish pal Bender, â€œI still have a trick or two up my sleeve. Watch as I fire upwards through our own shield!â€ To which Bender in a panicked state cries, â€œHeâ€™s a mad man! A mad man!â€ Weâ€™ve all been there, whether we were watching a friend or a firing upon the armada of pixilated enemies ourselves, wondering whether the destruction of the barrier between our shipâ€™s fragile hull and the invaders from space would lead to the destruction of earthâ€™s last hope, or a chance to take the battle directly to the enemy and onwards to victory.
Space Invaderâ€™s shields were prosaic forms of the walls we hide behind in todayâ€™s games in order to take cover from enemy fire, but as plain as they appeared they still had one thing above most of the pieces of shelter we see today, their destructibility. This had a huge influence on how the game was played. Walls in first person shooters, unless placed there for the sole purpose of being brought down by a well place explosion, tend to be impenetrable to even the largest of payloads. That is until now. Battlefield Bad Company has changed all that, and although the rest of the game offers up some fantastic gameplay, its lasting imprint upon the videogame landscape will be the way in which cover is almost never permanent and its destruction can be used as a tactic by either side.
Crysis had an environment that was incredibly destructible which created a great playground for the player to tear apart. And although its technical prowess was, to be fair, much greater than Bad Companyâ€™s in terms of the way in which this devastation was reaped, the playerâ€™s connectedness to the gameworld falls short of Battlefieldâ€™s, feeling slightly more surgical. In Bad Company, when you take out a cinderblock wall, the cloud of dust left behind obscuring your view, the sound of crumbling bricks and the way that the battlefield is metamorphisised into something new, makes the action feel a great deal more satisfying. The effect you can have on your environmental and tactical benefits of this all go to show that rather than be included as a gimmick this destruction is key to the gameplay of the game.
Bad Companyâ€™s Frostbite Engine not only allows for some great explosions and deformation but has also allowed its developers to create an incredibly visually impressive world in which to follow the exploits of its band of misfit soldiers. It truly is one of the best looking games on the Xbox 360 currently out there. From a hilltop you can peer out at the surrounding landscape, its wooded areas cradling scattered enemy outposts in hills and valleys which all rendered beautifully and distant objectives can be seen regardless of how far away they are.
The narrative of Bad Companyâ€™s campaign never really meets the lofty heights set by some other First Person Shooters, and although it isnâ€™t truly great itâ€™s never offensively bad either. The game follows the exploits of a group of soldiers whose misdemeanors, which could have landed them with a court marshal, have instead led them to be placed within a division whose members are handpicked for some of the worst jobs the army has to offer. Veritable human shields, a chance discovery of enemy gold leads them on a treasure hunt akin to that of the movie Three Kings or The Dirty Dozen. The dialogue is reasonably well written, with your other three wise cracking teammates allowing for a snicker or two, and at least itâ€™s a change from the overly official, or steroided up characters we usually have to endure. Bad Company feels as though it would be perfect source material for one of those over the top, comedic action movies from the 80â€™s such as Tango and Cash.
Besides the tactical destruction thereâ€™s a few other ways in which Bad Company makes its niche within the FPS genre. The first that will probably be noticed by players is the way in which health is regenerated. Instead of fossicking through enemy corpses to find stimpacks or sitting around for your mutant healing factor to kick in, Bad Company has the player stab themselves in the chest with a giant syringe to regain health. Itâ€™s a novel way to approach regeneration, but there are times when you do feel a bit foolish ripping out a syringe to plunge in your chest every 10 seconds, especially during the most heated of battles.
Pointing to its developerâ€™s background in multiplayer FPS design, player death within Bad Company is dealt with using a respawn style re-entry into the gameâ€™s world. When you die, rather than start you from a checkpoint with all the damage youâ€™ve done to your opposition reset, the game takes you and your squad back to a spawn point ready to continue where you left off â€“ although in two or three key areas there are â€˜hardâ€™ checkpoints that will reset your progress. This is a godsend as there are areas that are devilishly difficult. Along with the huge explosions and over the top battles this adds to the fact that the game progresses somewhat like an old arcade shooter, just without the machineâ€™s constant demands for more credits. Whether this lack of consequences for death works well is another question. Progression through the game is made with a certain amount detachment as a result, because no matter how daft your strategies, brute force will eventually snuff out the life of each enemy even if only one is killed per life.
Preston insisted on taking his Ben Heck created portable 360 wherever his squad went, claiming that Bad Company multiplayer took his mind off the depressing fact that he was in a real war.
Enemy AI is a weak point of Bad Company. There are times when your foes seem to know exactly where you are regardless of cover, and their aim is impeccable to boot. This means that youâ€™ll often find yourself switching between gun and giant syringe filled with health juice in quick succession, which slightly detracts from the fun of simulated warfare. Your squad must be in cahoots with the enemy because they never seem be fired upon and rarely assist you in any meaningful way. The feeling is often still that youâ€™re the classic videogame one man army, although this time, with some impervious comedians along for the ride.
DICE has a long heritage in multiplayer gaming, and although Battlefieldâ€™s public face has been its single player, itâ€™s clear that the gameâ€™s real strength shines through in its competitive online mode. If youâ€™ve played a Battlefield game before youâ€™ll be well aware of the fact that these developers have the ability to create some of the best multiplayer experiences available, and Bad Company is no exception. Here nearly all of the issues of the single player campaign melt away, AI isnâ€™t an issue, and as a result neither is the constant need to heal. Along with these things the destructible environments that the single playerâ€™s enemies rarely, if ever, use to their tactical advantage are perfect for human players to make the best of creating some interesting results. Blow up a nearby wall to uncover an enemy or distract someone close by and the action will undoubtedly heat up keeping the battle from becoming static. The structure of the battlefields also allows for some great firefights, and all are a good size and offer just the right amount of choke points and cover positions.
Bad Companyâ€™s multiplayer uses a similar unlocking weapon system to other Battlefield titles and Call of Duty 4 where kills earn you new ranks to access fresh weapons. However unlike the huge advantages that the latterâ€™s unlocked weapons provided to those who had played for longer, here each weapon feels as if itâ€™s on far more equal footing, feeling different yet relatively equal.
Whilst itâ€™s not quite perfect, Bad Companyâ€™s legacy will most definitely be its satisfying use of tactical destruction. In no other FPS does changing environment factor so heavily into combat, or in such a fun way. Its single player could have used a little polish but the gameâ€™s multiplayer shines as one of the best available on console to date.
Any of you having connection issues with Battlefield Bad Company on the Xbox360? Apparently there are some known issues that EA is trying to resolve. Here’s a quote form them on the issue:
“We are aware that some X360 players are having issues connecting to the Bad Company servers,” read a statement on the official site.
“Weâ€™ve been monitoring stats non-stop and are working with several partners to locate any possible flashpoints and eradicate any hostiles we encounter. Until we are ready to implement a permanent fix, a possible workaround is to turn off your console for approx. 20 minutes before turning it back on and connecting again.”
The statement concludes: “We apologise for the inconvenience to those of you who are experiencing this connection issue.”
I’d like to know if anyone has actually found, seen, or even heard of Battlefield Bad Company getting a negative review? From what I can tell, they’re getting nothing but awesome reviews with every one of the reviewers being completely blown away by this video game.
Please, if you happen to find a bad review post it in the comments here, I’m interested to know if a bad review on BFBC even exists.
GAME REVIEW: Bad company, good times
“Battlefield: Bad Company”
PLATFORM: PlayStation 3, Xbox 360
STYLE: 1-player action (up to 24-player online)
PUBLISHER: Electronic Arts
DEVELOPER: Digital Illusions CE
RELEASE: June 25
CONCEPT: Single-player Battlefield finally comes into its own.
GRAPHICS: Destruction, wide open vistas, character models â€“ all awesome. Interiors are a little sparse.
SOUND: It’s truly a crime to play this game without surround sound.
PLAYABILITY: Sometimes vehicles get stuck on pesky objects, but the FPS is top-notch.
ENTERTAINMENT: After making your own doorways through pretty much any wall you want, it’ll be tough to ever go back.
REPLAY VALUE: Moderately high.
THE BOTTOM LINE: 9.25/10
It’s been a long wait since “Battlefield: Bad Company” was first announced back in mid-2006, but the extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series.
As “new guy” Preston Marlowe you’ve been stuck in the fatality-prone B-Company instead of going to prison for some offense that is strangely never explained. Entertaining banter from screw-off squadmates Haggard and Sweetwater> plays well off of the hard-nosed sergeant Redford, and is a nice change of pace from the ridiculous one-liners you hear in most first-person shooter games. These guys primarily function as storytelling devices in your rogue quest for mercenary gold, so you never have to futz with commands or worry about keeping them alive - every once in a while they may even kill an enemy.
The primary gameplay draw is the destructible environments. Mowing down trees with a turret, creating your own side entrance to a heavily fortified base, or ripping open a building to get at the enemies inside are all endlessly fun. Then you gradually add in vehicles like tanks, boats and choppers, and deadly weapons like the mortar and air strike, and it takes things even higher. Instead of having to save your super-powered mortar strike for just the right moment, you can bomb buildings as much as you want (after a modest recharge time). Vehicles can be endlessly repaired as long as they’re not totally destroyed. Most of the time, leaving behind a tank feels more like a strategic decision than a limitation, and uber-weapons are eventually taken away at the end of a level to prevent overuse.
With enemy AI, there’s a thin line between very stupid and very smart. Sometimes soldiers stand out in the open and slowly reload their gun while you blast them to bits, but the majority of the time they tear open every building you hide in and attack from all sides. It takes the “no cover is safe” dynamic of the Auger in “Resistance: Fall of Man” to an entirely new level.
Unfortunately, the campaign loses a little steam in the final hour or two. The game runs out of new gadgets and rides to introduce and you just drive from town to town grinding through hordes of enemies ad nauseum. The last battle has an “oh, I guess that’s it” feeling to it, and I didn’t really feel a sense of ill will toward the antagonist. Also, it’s disappointing to discover that collecting gold and rare weapons doesn’t amount to anything worthwhile.
Multiplayer kicks things back up, however, by incorporating all of the great destruction and vehicle elements into satisfying attack and defend battles over gold crates scattered throughout the eight huge maps. The five character classes all offer unique weapon combos, and the constantly shifting battlefield dynamics offer plenty of incentive to regularly change your kits. Experience earned in multiplayer (+10 per kill a la “Call of Duty 4″) increases your rank and allows you to buy new weapons and items. Piling four guys into a jeep and rushing into a firefight is just as fun as Battlefield fans have come to expect, but it serves as a bittersweet reminder that all of the building blocks were there for a co-op campaign that will never be.
“Bad Company” features quite possibly the best sound work in any video game to date. You’ve never heard anything like the sound of gunfire echoing off the inside of a building. Even standards like the roar of a tank engine, the clinking of turret shells on the ground, and the general battlefield cacophony sound incredible.
SECOND OPINION: 9.25
Story has never been a real component of the “Battlefield” games, which makes “Bad Company’s” hilarious narrative all the more surprising. While it’s a shame that the main villain doesn’t appear until the last few acts, this game is mostly about the ride, not the destination. It feels like you’re on a road trip with your buddies, only with bullets, bad guys and gorgeous explosions. Much has been made of the destructible environments, and they are very cool - even if they’re a bit canned. Seeing an enemy duck into a house and knocking out a wall to expose him is as effective as it is fun. It works both ways, though, which is a great incentive to keep moving. And even with only one mode available at launch, multiplayer> is a must-play part of the experience. - Jeff Cork
For more video game news and reviews, check out the latest issue of Game Informer or visit the magazine’s Web site at www.gameinformer.com.
Was the release date for BFBC not the 25th and 27th? There are people playing Battlefield Bad Company right now on 360 and the game is already making the rounds on the warez sites. So has it been leaked or is it actually released and just already pirated?
Battlefield is knocking down 8’s and 9’s from every reviewer I’ve seen so far, they’re doing almost as good as the new GTA IV it seems.
Itâ€™s not like Battlefield: Bad Company is everything to everyone. Itâ€™s not the best first person shooter youâ€™ll ever play; thereâ€™s basically only one mode to multiplayer, its got some really corny writing, the color palette is sort of bland, etc., etc. But Iâ€™ll be damned if it isnâ€™t one of the best games Iâ€™ve played this year. Focused, concise and pure in its delivery of big explosions and exciting action, Bad Company is a gem of good game design and the best Battlefield game Iâ€™ve played since the original.
Developer DICE should be commended for hitting the nail on the head. Like the best games, I want to overlook its flaws for the sheer awesomeness of the rest of it. Battlefield games are historically purely multiplayer affairs, setting teams of gamers playing specific roles in objective-based team-oriented games. Thatâ€™s not really a new concept, but one that the series overall has been honing and perfecting for years. Bad Company is the culmination of that, with a pretty compelling single player game thrown in for good measure.
On the single player side, the game offers up a decent enough storyline about a rag tag bunch of misfits tearing across the countryside fighting bad guys and capturing lost gold. Nothing you havenâ€™t seen before, especially in movies like Kellyâ€™s Heroes or Three Kings, but it compels you to have a good time, something too many games have forgotten how to do. More importantly, the action of the single player sets up the multiplayer very nicely without feeling like a string of loosely hooked together arenas interspersed with cut scenes. It also saves you the high drama. I was fully expecting one of the characters to die during the storyline in a cheap attempt to make me feel some emotion. But DICE never took that cheap shot. I donâ€™t think they want you to necessarily develop some deep emotional connection to the characters. I think they want you to have a good time. If so, mission accomplished.
The characters, especially Haggard and Sweetwater, the two â€œcomic reliefâ€ characters were really chafing me early on. I really wanted them to shut up and cut the shtick. Itâ€™s just a little too much in the early going. But looking back now after playing the entire game, I think the chatter heavy early levels of the game are that way to set up the story. And the gameâ€™s designers smartly get it out of the way. After you get down to what your real business is â€“ stealing gold â€“ the game starts telling the story through the action. The army cuts you off, forcing you to go rogue. Not a problem, considering you were already a bunch of loser soldiers they didnâ€™t know what to do with in the first place, thatâ€™s why they put you in Bad Company.
By keeping the story simple and light, DICE doesnâ€™t bog you down with trying to figure out whatâ€™s going on. Itâ€™s simple: youâ€™re gonna get rich or die trying. This is the kind of story I was hoping for out of Army of Two, a game that I think tried to take a similar tack, but got bogged down in weird conspiracy B.S. and lame, uninteresting characters. Good job on getting it right this time, EA.
More importantly about single player, it letâ€™s you try everything out. Itâ€™s a good set up for the multiplayer matches where youâ€™ll be driving vehicles and using cool equipment like laser guided bombs and mortar strikes. Honestly, playing through the single player is a great warm up for the multiplayer, and finishing the game will actually make you better when you go online. I promise you.
The overall design of Bad Company â€“ and indeed, the entire Battlefield series â€“ is based on flexibility. While hardly an open-world sandbox type of game, the levels are definitely not just corridors. Well, at some parts they are. But most of the time you have a lot of options on how to tackle an objective. You can tear through a town with a tank blasting every last building to rubble, finding all of the collectible guns (collectibles, another sign Bad Company knows itâ€™s a video game and not some kind of complex interactive fiction) and blowing up every last exploding barrel you see. Or you can grab a boat and jam up river, grenade launchers popping heat along the banks as you go. Or you can sneak through the woods all stealthy and snipe as you go. Thereâ€™s a ton of ways you can do things, and that only makes the experience more satisfying.
The hunt for lost gold sets up the multiplayer. Like I said, thereâ€™s only one multiplayer mode, which is a two-team objective based game where one team defends the gold and the other captures it by blowing it up. Maybe theyâ€™re just setting the gold free. In multiplayer is when you get into character classes, five in all, and they feel extremely well balanced. Every class has a special weapon or piece of equipment, but youâ€™ll have to unlock those. The nice thing is, you unlock stuff in the order you want to. You earn credits which can be spent however you want. I highly recommend the support classâ€™ mortar strike for one of your first purchases.
Like any team based multiplayer game though, your experience playing it is going to be highly dependent on who you play it with. All of the vehicles seat more than one person, and in most cases there are two stations that control a weapon. If you take off in a chopper or a tank without a compadre, youâ€™re basically cutting your effectiveness in half. Itâ€™s also a really good idea if at least one person on board has a support kit too, since they can repair vehicles.
Another cardinal rule that must be followed in this game is talking. You have got to hook up your headset and talk to your team. Bad Company does not reward teams full of lone wolves. Get on there and talk, make a buddy and work together. No oneâ€™s saying you have to be BFF or hold hands; thatâ€™s up to you. But this game is zero fun with people that donâ€™t want to play it the way they should.
At this point, Iâ€™ve probably played less than ten online matches, first with other media types and the devs, and one or two with the regular civilians. The only time I had a good time was when people worked together. But those times were really awesome. Bad Companyâ€™s single multiplayer mode actually offers a lot in the way of variety. Sure, youâ€™re always attacking or defending the gold, but when you factor in all the weapons, vehicles and equipment, youâ€™ll realize just how many ways there are to do the things you want to do. From a design point of view, DICE really nailed it. The classes and weapons seem perfectly balanced. Whoâ€™s to say what exploits people will discover as the game matures, but hey, welcome to online gaming. Thatâ€™s what downloadable updates are for. If my mortar attack gets nerfed though, Iâ€™m gonna be mad pissed.
Battlefield: Bad Company knows what it wants to do and does it. The gameplay is simple and easy to wrap your mind around, but opens up to a lot of different strategies. The explosions are visceral and fun, and the game looks great too. Yeah, I bitched about the color palette, but there are moments when you realize theyâ€™re going for that smoky, hazy look that a battle-ravaged landscape would have and itâ€™s O.K. It may not be a magnum opus like GTA IV, but Battlefield: Bad Company is a great piece of mindless fun to waste away some hours with this summer.
Register your gamertag now and get ready for a whole weekend of Bad Company action! From 12:01 A.M. (ET) on Friday, June 27 until 11:59 P.M. (ET) on Sunday June 29, you’ll get an entry into the sweepstakes when you play a multiplayer match of Battlefield: Bad Company while connected to Xbox LIVE.
We’ve got some great prizes up for grabs, including a gold-dipped Xbox 360 Elite console. You can also register for the sweepstakes by downloading the free Battlefield: Bad Company LIVE Weekend Gamer Picture from Xbox LIVE Marketplace.