After declaring its assurance to dedicated servers with Bad Company 2 on PC (a lot to the delight of fans), developer DICE has took a step back. We came to know that the servers will still be committed for extra or fewer optimal online play, hosts will have to lease the servers all through one of their certified hosts, that means it won’t be feasible to make your individual. Hosts have previously been chosen for “all main areas of the world.”
Earlier anybody gets up in arms, creator Gordon Van Dyke commented on this as “save the game’s honesty on PC.” We are captivating this as a around way of saying it’s their meanings by which to harm piracy numbers, which is the best method, of course. Its ill-fated server attributes have to be cooperated because of pirates, but be sure to put the fault where it fits. And on the vivid part, this probable means no partial installs or something of that nature.
Van Dyke puts in, the corporation made no income from giving the servers on lease, so there’s no plan conjecture to talk about.
Combat zone: Bad Company 2 will also not maintain the console commands, a characteristic various PC gamers understand, but there is however a lengthy list of PC limited attributes to look onward to.
The PC beta created January 28, administered just in a month. The complete game will start on March 5 on everything.
All PC owners will very soon be getting a crack at the Electronic Arts’ multiplayer beta first-person shooter Battlefield: Bad Company 2.
On the official blog of the studio, the developer DICE has revealed that all PC players can now test out the multiplayer component of the game as beta from January 28 to February 25. The Bad Company 2 will be hitting the shelves on March 2 this year.
As it is of the PlayStation 3 beta that concluded in December that the PC players will be trying the Rush mode of the game in which teams of 16 battle for control of a military base.
Port Valdez, the map, features snowy landscapes and also battles that is “fought alongside the waterline towards a great oil industrial landscape in the Alaskan mountains,” writes the blog post.
DICE informs that they will be revealing some more details on the downloading of the beta as the release date of the game approaches. For Xbox 360 there has been no word yet.
DICE, the developer of Battlefield, learned many lessons from its first significant foray into console gaming with 2008s Battlefield: Bad Company.
Lars Gustavsson, the creative director of DICE said, “I think one of our biggest mistakes with Battlefield: Bad Company.. was that when we started making it, laying out the plans, the view on the gamer was that it’s a console audience, and we need to treat them a bit more gently, since they’re less experienced.”
Lars Gustavsson had been with DICE from the first Battlefield title, and he had admitted recently to coming to the console project with a colored opinion.
He said, “For a very long time I think the PC audience was seen as the hardcore, the most competitive and dedicated audience.” He further added that maybe at one time that was partially true, but now the team definitely see a fanatic shooter audience on console.
According to Patrick Liu Battlefield 1943 actually didn’t start as a grand plan. It just happened. He said that they were toying around with ideas after he was through with his part on Battlefield Bad Company and other people were still working on their parts. Among other people were also the creative director Lars Gustafsson, who was also, involved in the original Battlefield 1942.
Patrick further briefed that they had this great engine, Frostbite, that Battlefield Bad Company is based on, and we all love Battlefield 1942. So, they thought why not try to recreate a level from it. It was really an experiment for them, which turned out to be great gradually. Too good not to release.
DICE, the maker of the game, has also always been about trying out new things for Battlefield Bad Company, and they haven’t done small downloadable game yet, So they want to try it out and reach new fans with it. As a result Battlefield 1943 came about, trying to recreate the spirit of BF1942.
Many game developers have created their own individual identities through the games they have created. The same is the case with Digital Illusions CE, or better known as DICE by the fans. They are the creator of the famous Battlefield shooter franchise and recently Mirror’s Edge, the recent one. The Electronic Arts-owned company has just announced 2 new titles. They are Battlefield: Bad Company 2, the follow-up to a very successful console-only title, and the next is Battlefield 1943, a mini-sequel to 1942 that was launched a couple of years ago.
Fans are very confident about this team with a consideration of Battlefield Heroes. Battlefield Heroes is a free-to-play online shooter, which aims at a more amusing and interesting side to battles, and the “entry-level shooter” that will be 1943. Some people are concerned that DICE will be transforming in a more casual gamer-oriented studio.
But yes, this is not exactly true, says Patrick Liu, a producer at the studio. He recently in an interview with Videogamer and went on to reinstate the commitment that DICE had with hardcore gamers. He also added that although it may seem like the games would be a little bit more simple, they would aim at a wider market in the world, not only the die-hard shooter fans who knew everything there was to know about the series of Battlefield games.
6th of May EA and DICE, the Swedish counterparts, released the closed beta of Battlefield Heroes. The closed beta feedback also included information that were concerning about how RAM Hungry the game was. It also welcomed reports of various bugs and faults.
Now the EA is claiming that they have fixed the problem related to further beta releases. They will be releasing the open beta very soon.
The first scandal was when the server crashed while people tried to obtain a select number of closed beta keys. As an aftermath the players had to solve the riddles to obtain keys. Disputes erupted over the riddles release times. The website managers failed to open up to the fans waiting for the information on the website.
However, it is a good sign of bad publicity that too many players rushed to get closed beta keys. This proves to be the future success of the game.
Many are expecting the release within the next 3-4 months and always checking the official website for any sign of release dates.
Starting today at the Battlefield: Bad Company™ website players worldwide can vote to determine which two single player levels will be turned into unique maps for the multiplayer Conquest mode. This vote gives players the chance to revisit popular locations from the single player campaign, such as the golf course in Par For the Course, now in an intense multiplayer match. The two maps with the most votes by Tuesday, September 2nd will win.
If that isn’t enough good news for Battlefield fans, the Bad Company team at DICE will also choose an additional two maps for the Conquest mode. That makes FOUR new maps available to download for free this fall.
Made famous by Battlefield 1942™ and Battlefield 2™, Conquest mode pits players against each other in a fast paced battle to eliminate the opposing team’s tickets. Players deplete their opponent’s tickets by one point per kill and can cause their opponents tickets to spiral downwards by capturing control points.
Developed by Sweden-based developer DICE, Battlefield: Bad Company is available on the PLAYSTATION®3 computer entertainment system and the Xbox 360™ videogame and entertainment system.
Source: Click Here
Someone started a thread in the forums titled “What don’t you like about the game so far?“. It’s a different question and unlike most of the other questions asked, it’s not nessasarly a positive question. We’ve all seen the “What’s your favorite part of BFBC” type questions, this one goes in the other direction. Ill list some of the responses below.
The thing I don’t like so far is that when you get close to someone you can’t tell if their friend or foe. It especially is bad when you round the corner and see someone staring right at you. Do you shoot and get a teamkill or flinch and get shot instead. I wish the clothing was more distinct between teams.
The M95 can’t fire through walls, it can blow fences and trees apart & When people are on those missile launchers that look like telescopes and I snipe them, they don’t die.
No prone is retarded, I cant lay down? Thats what you do in a bad company.
The weapon attributes are off, and wonky looking. The assault + SF classes weapons are too weak. Half a clip to kill someone, when has that ever been right? The one shot shotgun. Little to no down time for a reload. WTF is this little thing I spawn with a spawn of the M4? A little nit to pick, why do games always have the M60 as the end all heavy weapon. I know RAMBO, but there is another, my baby, that I feel gets left out alot, the M240B, look it up. I played BF MC a lot, and the basic gunplay feels more like Frontline 2 with its wonkyness. That being said, I am a battlefield fan first before COD4, I prefer the open battlefields to the arena of COD. But wonkyness, iron it out.
Auto injectors, I guess they probably got that from the adrenaline shot you are supposed to give yourself if you are exposed to nerve gas. Or maybe the med heart shot. That is definitely not a more than one time thing, and the one time you use it there is a chance you’ll have a heart attack. The fact that there is a auto injector tells me that they shammed out (thats a real bad company term) on the balance of the game. A one button cure all.
too much health, the assault rifles should be a little bit better, more game modes, all the house goes down not most of it, team killers, people who walks past the gold when theres a bomb on it trust me it happends alot, more ranked levels most people all ready a level 25, the shotgun wayyy over powered, mines dissaper after a while, more levels, some level are too big and when you die and your squad is dead you hav to start right back at the beginnig but there are people who like big maps and last thing is NO DEATHMATCH
My gripes are…
Some guns realy need tweeking………Some can fire though chain link fences and others can’t.
1) Pistol is too powerfull. I mean they can take 5-6 machine gun/assault shots and turn around and still kill you.
2) Knife is he same way but can kill you from 6 feet away.
3) Shotgun 1 hit kills are fine but if someone aims at my feet it should take two. When you sneak up on someone and shoot them all them do is turn
around and shoot, no aim required.
4) One class (forgot which one) has the first 2 or 3 weapon the same, stat wise. I mean come on at least adjust them a little.
5) To many shot to a door to bring them down
6) Still getting stuck in objects. plants/ small fences
7) Bradley vehicle fires alot but no real damage, also is this thing made out of a pop can. I thought it was an armor vehicle.
8 Respawns AT the gold should NOT be allowed when on offense. I had 3 enemies respawn (my opinion ) right in front of me.
9) A respawn you should have a “God” mode (can’t die or shoot anyone) for 2-3 seccond to just give you a chance. Tired of respawning only to get shot 1 second latter.
10) Need more playing styles,
11) Should be able to create you own match, and be able to play without certain weapons or vehicles.
12) Calling in an air stike sometimes they land on you because the dot was next to a leaf of a tree you were near. Should also be able to lock on a “taged” object
13) Bunny hoppers are still a problem.
To read the rest of this busy thread, click here.
Conquest mode will be released to Ps3 and Xbox 360 soon. The wait is almost over. For those of you who don’t know what Conquest is…
Conquest focuses on the capture and control of flags; once a team captures a control point, its members can re-spawn in the area. When a team loses control of all their flags or control points, they cannot re-spawn.
To accommodate the new game mode DICE has made some slight changes to four of the game’s maps.
See you on the battlefield!
Seems many people are having issues connection to 360 when playing Battlefield Bad Company. Players are reporting the error “Failed to connect to EA online”.
To their credit, EA has acknowledged the issue but I can only imagine that offers little relief to the 360 users out there who are unable to play BFBC.
“We’ve been monitoring stats non-stop and are working with several partners to locate any possible flashpoints and eradicate any hostiles we encounter.”
I’m not sure if the corny battlefield talk when addressing the issue should be comforting or worrisome for the people experiencing the connection issues.