Made a couple changes to the BFBC purchase page.
I made a few changes to the buy battlefield bad company page, including changing the name from “Purchase BFBC” to “Buy Battlefield Bad Company“. Hopefully I can get a few extra sales out of it via Amazon, I could use the extra money right now.
BattlefieldBadCompany.com now offering forum hosting for your clan.

Have a Battlefield clan? We are now offering you free clan forum hosting. Your forum will be located at the bottom of the normal BattleFieldBadCompany.com forums as seen in the picture. This offer was announced on Tuesday and so far [UL] and Lords of Warfare have taken advantage of the offer but we are looking for more homeless clans. If your clan needs a place to talk and discuss things, send me a PM on the forums and we will get your clans forum setup ASAP.
For more information, read this thread.
4.5/5.0 From BallerStatus.com
Another great review for BFBC:
Whether you’re busy dodging grenades, shooting down trees (yes, shooting is the word I meant to use), or running over Communists with one of many vehicles, you’ll be busy at all times with Battlefield: Bad Company. Constant action seems to have been one of the game’s major areas of focus and Electronic Arts succeeds in achieving this.
From the get go there is hardly a dull moment as Preston (your character) joins Bad Company, a group of misfit soldiers who have all managed to get themselves into mischief which has lead them to the group. As Preston, you will have to work along with the rest of the company to accomplish set missions in communist Russia, all while looking for gold and any collectable weapons.
The game’s communist Russia isn’t exactly an open world, though, as you must unlock areas of the map by completing various missions. Venture out of the unlocked area and in a few seconds you’ll meet your end thanks to enough artillery fire to take out a small village. None of this is groundbreaking in the gaming world, but what is groundbreaking is the level of utter destruction and chaos. Explosions are frequent in this game and evading grenades becomes almost natural after only the first few missions. The game’s explosions aren’t your standard explosions either, and weapons will take out what they should be able to. Gone are the days of standing behind the wall of invincibility and firing around the corner, as a grenade may very well just make the wall or fence you’re behind disappear.
As if rockets, grenades, and large caliber artillery aren’t enough to keep you occupied, a nearly constant barrage of bullets will have you grabbing for one of your endless health shots more frequently than you’d like. Enemies aren’t left in clear sight either; an aggressive AI will have the Reds taking cover just like you and makes it tough at times to find where the shots are coming from. Bad Company brings you as close to the war’s chaos as you can get without having a tank roll into your family room.
The game’s world also offers a variety of settings. Open fields, small towns, and small forests can all be found on your map and all offer their own unique experience. Take control of an anti-aircraft gun and shoot down the trees in the forest or shoot down the fences in the towns; either way, you’ll have one hell of a time.
Firefights are exciting, but driving a big military vehicle into buildings, camps, and over rocks can be even more exciting. Vehicles can be found all over the world and range from large cargo trucks to armored vehicles. Large, unarmored trucks are amusing in their ability to muscle over terrain and objects, while smaller vehicles will amuse by means of their agility and weaponry. But regardless of your preference, vehicles are a must to get yourself around the map. Your fellow soldiers will even complain at times during the game if they get tired of walking.
The progression of the game’s story is smooth and cut away scenes are incorporated nicely, as is in-game dialog. Particularly interesting is the dialogue during drives, which gives you a chance to learn more about your comrades and what landed them in Bad Company.
The single player campaign isn’t the only mode that rocks in the game either, as you can head online where up to 24 players can join in ranked or unranked matches across eight maps. The vehicles and weapons are just as fun to use online as they are off, especially because each map requires unique strategies to be effective. Moreover the depth of unlockables and awards that are available while playing online really add to the multiplayer experience. Bad Company features a solid multiplayer that will keep you coming back for more long after completing the single player campaign.
Electronic Arts delivers a great game with Bad Company. Realistic explosion mechanics, a variety of guns and vehicles, and intense action are all wrapped up within a well implemented story and bring the Communists right into your family room for a nice dose of Yankee ass whooping. If this doesn’t get your adrenaline pumping then maybe you have bigger problems.
Another 5/5, this time coming from Otago Daily Times
Once again BFBC scores a 5/5.
Between all the connection and mic issues, I’m starting to question the 5/5 ratings that BFBC has been getting.
Looks good, sounds great, plays well… oh, and there’s nothing that can’t be blown up.Battlefield: Bad Company
Electronic Arts
Xbox 360Review by Simon Kemp
5 stars (out of 5)
Bad Company is the second of the Battlefield franchise to appear on the Xbox 360.
The first was a sort of console adaptation of the PC version of the game: basically an online multiplayer blast fest with a ropey single player mission tacked on.
It is also one of my favorite games - good looking, great maps, balanced gameplay - basically everything you want from an online shooter.
So I have been looking forward to a follow-up for, well, ages.
It was not without a hint of apprehension that I opened the box and shoved Battlefield: Bad Company into the trusty 360.
Especially as I had just read the accompanying press release which told me all about how this was a completely new Battlefield game, built using a brand new game engine developed by Swedish development company DICE specifically for this game.
The promotional blurb had also promised a deep single-player campaign loaded with dark humor, intense combat and deafening destruction - this was not sounding like a Battlefield game at all . . . but, being a true pro, I forged onward and watched the cutscene introducing our hero, Preston Marlowe.
Along with three mates, Marlowe makes up the Bad Company - a division of the US Army where they throw the misfits and troublemakers, etc, etc.
Cutscene over, I was off . . .
In true Battlefield style, I was expecting to give the token single-player game a cursory once over and then concentrate on the multiplayer.
However, an hour later Sarge, Sweetwater, Haggard and I were still battling away, shooting bad guys and stealing their gold.
OK, it is not Dickens but the story is good enough to keep you interested.
The characters interact well, often joking with each other while the bullets are flying, maybe that is why you seem to do most of the shooting.
It does seem at some times that they are only there to make up the numbers; they man the turrets and pick off a few baddies every now and then, but do not rely on them to watch your back ! The re-spawn system and unlimited health boosters may make the game a bit easier than it could have been, but it is still really enjoyable.
One of the things that is evident from the first moments of the single-player game is that the new game engine, Frostbite, is very, very good.
Everything is pretty smooth, the frame rate is excellent, the enemy AI is mostly good and the sound effects are some of the best I have heard.
Gunshots echo off walls, you hear bullets fly past your head, tanks rumble past - it is all there, and together with a great orchestral music score, makes for one of the best-sounding games I have played.
But Frostbite has one, special piece de resistance - you can pretty much blow up everything from buildings to trees.
Now this might not sound like much, but once you get into multiplayer it makes a massive difference - you cannot hide.
No longer can you crouch safely behind a wall with your sniper rifle and pick off people at will.
As soon as someone sees you, a well-aimed grenade will demolish the wall and leave you battered and exposed.
It is not perfect - some things, especially crates, refuse to break on occasion - but it makes a massive difference on how you play the game.
The multiplayer itself has only one variation, Gold Rush, a team-based 24 player game in which you take turns to attack and defend crates of gold.
Eight maps, five classes of soldier, vehicles, special abilities unlocked in the single-player game - it all sounds good, and it is.
The maps are excellent, the balance is perfect, it is quite simply one of the best multiplayer shooters on a next gen console.
EA have promised that more multiplayer games will be downloadable soon and if they are all as good as this then Battlefield: Bad Company will be stuck inside gamer’s consoles for a long time to come.
PS3, PC Sales Lead EA Revenue in Q1 2009
Earnings from Electronic Arts’ PC and PlayStation 3 publishing and development businesses contributed to net revenue of $804 million in the company’s fiscal year 2009 first quarter, the publisher revealed today.
The figure marks a $409M year-over-year increase above EA’s 2008 Q1 revenue of $395M, led by PlayStation 3 sales amounting to $139M. PC software followed at $86M, while Xbox 360 sales came in third with $81M in the quarter ending June 30, 2008.
Meanwhile, net loss for the quarter was $95 million, down from $132 million from the first quarter of last year.
The company cited EA DICE’s Battlefield: Bad Company (PS3, 360) and the BioWare and Demiurge co-developed PC edition of Mass Effect as examples of critically well-received games released in the quarter.
“We are now seeing the early returns of the change agenda we started last year,” said EA CEO John Riccitiello. “Innovation and quality are rising, our games are more accessible and fun, and we have more new titles than at any time in our history.”
A fun guide
Here’s a fun guide that I found at a newly started site. Here’s the link.
http://cashcratekid.blogspot.com/2008/07/top-10-ways-to-own-in-battlefield-bad.html
The reason I liked this article so much was because it was well thought out. Not only are they good ideas but if an entire team of noobs took these ideas to heart then they could probably beat a clan with ease. Check it out. I found it to be 100% worth the read.
A question for the community: What don’t you like about BFBC so far?
Someone started a thread in the forums titled “What don’t you like about the game so far?“. It’s a different question and unlike most of the other questions asked, it’s not nessasarly a positive question. We’ve all seen the “What’s your favorite part of BFBC” type questions, this one goes in the other direction. Ill list some of the responses below.
The thing I don’t like so far is that when you get close to someone you can’t tell if their friend or foe. It especially is bad when you round the corner and see someone staring right at you. Do you shoot and get a teamkill or flinch and get shot instead. I wish the clothing was more distinct between teams.
The M95 can’t fire through walls, it can blow fences and trees apart & When people are on those missile launchers that look like telescopes and I snipe them, they don’t die.
No prone is retarded, I cant lay down? Thats what you do in a bad company.
The weapon attributes are off, and wonky looking. The assault + SF classes weapons are too weak. Half a clip to kill someone, when has that ever been right? The one shot shotgun. Little to no down time for a reload. WTF is this little thing I spawn with a spawn of the M4? A little nit to pick, why do games always have the M60 as the end all heavy weapon. I know RAMBO, but there is another, my baby, that I feel gets left out alot, the M240B, look it up. I played BF MC a lot, and the basic gunplay feels more like Frontline 2 with its wonkyness. That being said, I am a battlefield fan first before COD4, I prefer the open battlefields to the arena of COD. But wonkyness, iron it out.
Auto injectors, I guess they probably got that from the adrenaline shot you are supposed to give yourself if you are exposed to nerve gas. Or maybe the med heart shot. That is definitely not a more than one time thing, and the one time you use it there is a chance you’ll have a heart attack. The fact that there is a auto injector tells me that they shammed out (thats a real bad company term) on the balance of the game. A one button cure all.
too much health, the assault rifles should be a little bit better, more game modes, all the house goes down not most of it, team killers, people who walks past the gold when theres a bomb on it trust me it happends alot, more ranked levels most people all ready a level 25, the shotgun wayyy over powered, mines dissaper after a while, more levels, some level are too big and when you die and your squad is dead you hav to start right back at the beginnig but there are people who like big maps and last thing is NO DEATHMATCH
My gripes are…
Some guns realy need tweeking………Some can fire though chain link fences and others can’t.
1) Pistol is too powerfull. I mean they can take 5-6 machine gun/assault shots and turn around and still kill you.
2) Knife is he same way but can kill you from 6 feet away.
3) Shotgun 1 hit kills are fine but if someone aims at my feet it should take two. When you sneak up on someone and shoot them all them do is turn
around and shoot, no aim required.
4) One class (forgot which one) has the first 2 or 3 weapon the same, stat wise. I mean come on at least adjust them a little.
5) To many shot to a door to bring them down
6) Still getting stuck in objects. plants/ small fences
7) Bradley vehicle fires alot but no real damage, also is this thing made out of a pop can. I thought it was an armor vehicle.
8 Respawns AT the gold should NOT be allowed when on offense. I had 3 enemies respawn (my opinion ) right in front of me.
9) A respawn you should have a “God” mode (can’t die or shoot anyone) for 2-3 seccond to just give you a chance. Tired of respawning only to get shot 1 second latter.
10) Need more playing styles,
11) Should be able to create you own match, and be able to play without certain weapons or vehicles.
12) Calling in an air stike sometimes they land on you because the dot was next to a leaf of a tree you were near. Should also be able to lock on a “taged” object
13) Bunny hoppers are still a problem.
To read the rest of this busy thread, click here.
EA Shutting down the Battlefield Bad Company DEMO Servers
To all Battlefield: Bad Company fans
7/24/2008
Over the last couple of months we have seen an enormous number of players enjoying the Beta, the Demo and finally the full release of Battlefield: Bad Company.
Over the last couple of months we have seen an enormous number of players enjoying the Beta, the Demo and finally the full release of Battlefield: Bad Company.
We believe that most of you have had plenty of time to enjoy our great Multiplayer demo, and that you will want to join our live community of Battlefield: Bad Company players already enjoying the full game.
To this end we will be shutting down the majority of the Bad Company DEMO servers and converting them to retail servers this coming Tuesday, at 00:01 PST. We encourage everyone who hasn’t yet, to go and get themselves the full version.
Some benefits of joining our live community:
- A huge community of existing Bad Company players
- More unlocks
- More awards to achieve
- Photo Mode to save your Bad Company moments
- You can join the Veterans Program!
Since we don’t want to fully cut everyone off “cold turkey” we will be leaving a small number of DEMO servers on-line.
We trust you will have great fun these last couple of days and hope to see you on the LIVE battlefield soon.
Conquest Mode is coming to Battlefield: Bad Company!
Keep those weapons on ready soldier we are releasing Conquest Mode on the Xbox 360 and Playstation 3 soon, for free! The content will include the traditional Battlefield multiplayer game mode, Conquest. Conquest focuses on the capture and control of flags; once a team captures a control point, its members can re-spawn in the area. When a team loses control of all their flags or control points, they cannot re-spawn.
Maintaining control over the flags on the battlefield is a key to victory and the ability to re-spawn troops close to the battlefront can make all the difference for that last offensive push. Four existing maps have been redesigned along with all new lighting and weather effects, to give players a great battlefield on which to play Conquest. Upon entering one of these maps, the U.S. ARMY will face off against either the Russian or Middle Eastern Coalition forces and the battle for control of the territory will begin. Look for more information soon from DICE on the release date and more details on Conquest Mode.
See you on the Battlefield!
BFBC Demo
Ea has decided that in order to add more server space to online gamers they are going to take away most of the demo’s servers. Ea doesn’t want to stop those who play demos so they will leave a couple of servers online. The rest of the servers will be moved on Tuesday, at 00:01 PST. If you haven’t taken the plunge and bought the game yet I suggest you do. Here’s the link to the news release.
http://badcompany.ea.com/news/entryid/24660/


Looks good, sounds great, plays well… oh, and there’s nothing that can’t be blown up.Battlefield: Bad Company




